WatchEnumProperty() node failing to find Enum property in tool property set

UE - Graphics Tools - Modeling Tools - GeometryScripting - Oct 5, 2023

Within a UEditorScriptableClickDragTool tool, when attempting to watch the changes of an UENUM property using WatchEnumProperty() node, the property will never be able to be found during FindValid ...

Properties not serialized when moving actor/component depending on unrelated specifiers

UE - Framework - Blueprint - Sep 25, 2023

When an actor is moved on the level editor viewport, it is reconstructed along with its components, which at first makes their properties reset to their default state. Thankfully, this does not happ ...

Dataprep Import Causing Unloaded Stream Levels to Reappear in Editor

UE - Editor - Content Pipeline - Visual Dataprep - Sep 22, 2023

Target Points are changing locations within World Partition Maps Shipping Build

UE - World Creation - Worldbuilding Tools - World Partition - Sep 19, 2023

Target Point Actors are changing location when in a World Partition Map within a Shipping Build. This does not occur in Non World Partition Maps. The name of the Asset also changes when in a World ...

Level Instance: UWorld::BlockTillLevelStreamingCompleted doesn't do recursive Level Instances

UE - World Creation - Worldbuilding Tools - Level Instances - Sep 19, 2023

Pins using SGraphPinNameList do not handle reset correctly and do not have a "None" entry

UE - Framework - Blueprint Editor - Sep 15, 2023

From the UDN licensee: I put together a draft PR of something that should work. As I mentioned in the PR, this works as expected with one caveat; in SPinComboBox::Construct we are hardcoding the to ...

[IFC] A part is not imported

UE - Editor - Content Pipeline - CAD - Sep 14, 2023

Download files from "p012 - Missing Parts/Roof" [Link Removed] Import "SteelRoofOnly.ifc" with datasmith, Nothing is imported. Expected: [Image Removed] "Roof.ifc": Expected: [Image Remove ...

Custom Water Body does not work with its own Distance Culing

UE - Graphics Tools - Terrain - Water - Sep 14, 2023

WaterBodyCustom seems not to work with Distance Culling settings on its own actor, either Draw Distance/Never Distance Cull or Allow Cull Distance Volume.  It only can be controlled by the CullingD ...