Disabling collision of an actor after an overlap event will cause the event to fire twice

UE - Gameplay - Sep 3, 2015

Disabling collision of an actor after an overlap event will cause the event to fire twice This is working properly in 4.10-2674146 User Description: Calling on "Set Actor EnableCollision" or "Set ...

Many native-only interfaces incorrectly appear as implementable by blueprints

UE - Gameplay - Blueprint - Sep 14, 2020

Right now, any UINTERFACE that is not marked as CannotImplementInterfaceInBlueprint is shown as implementable in blueprint. If these functions have BlueprintCallable functions or related things then ...

FPS drop when deploying to a Mobile device

UE - Platform - Mobile - Feb 27, 2015

The FPS drop off of this users project is significant between version of UE4. I tested this issue on a Samsung Galaxy Note 10.1 2014 edition. I also tested on a iPad air 2 on 8.1. There was a sig ...

Morph Targets flicker Randomly in Slave Mesh

OLD - Anim - Oct 1, 2015

When a mesh is slave to a master mesh, its morph targets will flicker when Played in Editor. This does not occure with the same assets in 4.8. This has been reported by at least two different use ...

Set Actor Location and Teleport from a Character when touching an Actor simulating physics will launch the Actor

UE - Gameplay - Jul 23, 2015

Set Actor Location and Teleport from a Character when touching an Actor simulating physics will launch the Actor. User supplied a video demonstrating the problem: [Link Removed] Test project in Pa ...

Regression: FAnimInstanceProxy memory leak when BeginDestroy() called on UAnimInstance before USkeletalMeshComponent

UE - Anim - Runtime - Feb 10, 2025

In UE 5.5, the fix applied by CL 36529858 in ue5-main updated USkeletalMeshComponent::ClearAnimScriptInstance() to call AnimScriptInstance::UninitializeAnimation() on the animation instance. This, i ...

Instigator is no longer automatically set when spawning actors from blueprint

UE - Gameplay - Blueprint - Aug 20, 2024

Actors that are spawned from blueprints will no longer have their instigator automatically set to the instigator that spawned them. This is a regression in 5.5, because in 5.4 and earlier a null Ins ...

Enabling ZenLoader causes editor crash when undoing Level Instance deletion

UE - CoreTech - Sep 5, 2024

Crash reported through UDN. With ZenLoader enabled, deleting a level instance and triggering Undo causes a crash in  ULandscapeComponent::PostEditUndo() The user has provided an example project th ...

The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type

UE - Gameplay - Blueprint - Jun 18, 2015

The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type. For example, if two Characters are the ...

A Client connected to a Server that then destroys the session and rejoins will be disconnected after a short time

UE - Networking - Dec 8, 2015

A Client connected to a Server that then destroys the session and rejoins will be disconnected after a short time. Unable to reproduce in a new project, however this has been reported multiple times ...