Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet

UE - Gameplay - Paper2D - Mar 19, 2015

Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet ...

Simple HUD in Topdown template will have rendering errors if played in Immersive mode

Tools - Feb 27, 2015

Simple HUD in Topdown template will have rendering errors if played in Immersive mode (F11). It will cause a white flickering line on the left and top of the window that will start to blur as the p ...

Exporting LOD's from editor only gives LOD0

Tools - Oct 6, 2015

Can't export more than one LOD level from editor. ...

Get percentage for the progress bar in UMG does not reflect changes from a binding

UE - Editor - UI Systems - Jul 5, 2016

Get percentage for the progress bar in UMG does not reflect changes from a binding ...

Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components upon re-opening project

UE - Gameplay - Blueprint - Aug 11, 2016

Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components. This happens upon closing and re-opening the editor. Other varia ...

Crash editing landscape when using LPV

UE - LD & Modeling - Terrain - Landscape - Oct 6, 2016

FBX 2016 Z-Up fails to import on some FBX files

Tools - May 24, 2016

When using Z-up for Axis Conversion on export using FBX 2016 from a modeling program (3DS Max 2016 used for this test), this axis selection will fail to import with the warning listed below. If usin ...