Unable to package with nativized functions that have a delegate-type input variable

UE - Gameplay - Blueprint - Oct 2, 2018

Attempting to package a project that has nativization enabled for a function that takes a delegate-type variable as an input results in failure. Regression?: No This occurred in 4.19 ...

User created constraints have a default joint name of "UserConstraint" that cannot be edited

UE - Simulation - Physics - Dec 6, 2018

Constraints created by users are all given the same Joint Name of "UserConstraint" and it cannot be edited. This makes referencing these joints individually impossible. Regression?: No This occurs ...

Crash when duplicating multiple components at once

UE - Gameplay - Blueprint - Apr 4, 2019

When duplicating multiple components at once it appears to crash the editor. Regression: Yes, this appears to be working in the previous version of the engine (4.21.2-4753647) ...

Zero Length Raycasts/Sweeps not returning hits

UE - Simulation - Physics - Apr 11, 2019

Sweeps/Raycasts do not return hits for zero length queries. This is a regression from 4.21, where zero length Sweeps/Raycasts correctly returned hits. ...

Motion controller components created in c++ do not appear to update their location

UE - Platform - XR - Apr 17, 2019

The motion controller component does not appear to update it's location if was created in a C++ project. regression: This appears to work as expected in the 4.21 release of the engine ...

Google VR - Debug/Console Layer broken if other VR plugins disabled.

UE - Platform - XR - May 23, 2019

If Google VR plugin is enabled and default VR plugins are disabled - debug layer does not render. Confirmed in 4.23 MAIN @ CL 6395234 ...

When rendering out TM-TrackEvaluation we do not hear audio

UE - Anim - Sequencer - Jan 21, 2019

Noticing that we do not hear audio when rendering out TM-TrackEvaluation. Oddly this doesnt happen with SubwaySequencer content. Regression: No this occurs with our content in 4.21 as well. ...

Vertex Painting - Unexpected behaviour when painting Skeletal Mesh with Low Radius Brush

Tools - Oct 21, 2019

Unexpected behaviour when painting skeletal meshes with small radius brush. This does not occur with static meshes. Confirmed in 4.25 MAIN @ CL 9730599 ...

Texture sample offset results in pixelization on Android + Quest

UE - Platform - Mobile - Feb 13, 2020

Offsetting UVs can result in blurred texture on Android/Quest Confirmation in MAIN 4.25 @ CL 11384989 blocked by [Link Removed] ...

Incorrect AO rendering when that using SSGI.HalfRes

UE - Graphics Features - Apr 6, 2021

This problem seems to have started from 4.26. Also, setting r.DiffuseIndirect.Denoiser=0 will increase the noise but invisible the rendering in problem. ...