Using the wiki documentation to setup a Dynamic Delegate in code gives compile errors that the DelegateName doesn't exist. Adding the open/close braces ("[" and "]") give a different compile error ...
GameplayDebuggerProxyHUD is misspelled in the HUDClass under World Settings within the Editor. Edit MattK: The whole class has the wrong name. It will need to be renamed and redirected ...
The user's project is crashing during compilation of one of their character blueprints. We have not been able to reproduce this issue in a clean project, as the repro steps are unknown outside of t ...
The mouse cursor is not being locked to the viewport during PIE in versions 4.11 and up. This is inconsistent with the behavior that was seen in 4.10 because the mouse was locked to the viewport du ...
When adding shootergame to steam as a non steam game, the overlays do no appear when launching. ...
This isn't really a recent regression, I think it's always had this issue but it's very annoying. I also noticed that if I go fullscreen with the viewport, then back down to a smaller one it will ...
Licensee reports lighting build fails for their specific levels which were created in 4.14.1 then moved to 4.15.1. Workaround: Setting LogLightmassSolver verbose level to Warning can show "Warning ...
Running a packaged UE4 game with app-local dependencies on a clean Windows machine will fail due to missing XInput DLLs. These components are not distributed with Windows by default any more. We sho ...
This is a common crash on Mac that has occurred since at least 4.12.5. It seems to occur during converting textures while cooking for Android. Callstack from LogLogCook:Display: Cooking /Engine/En ...
There's no device profile for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family. ...