The hashing on the start and end time marker does not always follow the marker when it's moved which is misleading and can lead to confusion about the actual start and end times. ...
When previewing an object, manually changing the rotation using the Lighting Rig Rotation rotates Environment Map and Directional Light in opposite directions. This bug makes it difficult to do look ...
When previewing an object, the lighting angles change between profiles; the lighting position at '0' will also change when the Lighting Rig Rotation is set to another value, then back to 0 again. ...
User description: When I run two windowed standalone instances to test multiplayer, the unfocused window gets about 2-5 fps...but if I focus on it, smooth 120fps, yet the opposite screen is now onl ...
From this UDN: https://udn.unrealengine.com/questions/601647/animation-insights-crash.html Looks like we need to cache the function index in FAnimNode_LinkedAnimGraph::DynamicLink and apply the sa ...
From the User Submission: I spent some time poking through the FComponentInstanceDataCache code and noticed that there is no component instance data saved/applied for'native' component types, so si ...
UE4Editor crashes when we eject from a Play In Editor session while starting a multiplayer session. ...
When changing the size of the text in a comment box, after you adjust the size and click save, then close the material editor. When you reopen the editor, the text size is back to the default but th ...
When performing a Find in Blueprint search (Ctrl + Shift + F), and after a search is made and the search window is closed, the Editor becomes unresponsive and the user is forced to quit the Engine. ...