[Interchange][FBX] Issue with asset name clashes after auto import

UE - Editor - Content Pipeline - Import and Export - Jan 22, 2025

The mesh changes and the asset name stays the same while the two FBX are completly different: different filename, different mesh names in the FBX CF video for repro steps. https://forums.unreale ...

[Interchange][FBX] Import of Collision with combine static mesh is different than with legacy

UE - Editor - Content Pipeline - Import and Export - Jan 22, 2025

With Interchange, the combined meshes should not include the Collision mesh. Also the combined meshes should use the collision mesh as their collision. cf. [Link Removed] ...

World Position Offset Object Shadow Cast on Translucent Object Causes Flickering

UE - Graphics Features - Jan 21, 2025

When a WPO (World Position Offset) object casts a shadow on a translucent object, the translucent object flickers continuously as the shadow passes over it. Initially logged as a 5.5/5.5.1 but also ...

Improper clipping in children of a retainer widget

UE - Editor - UI Systems - Slate - Jan 21, 2025

Children of retainer widgets have improper clipping, causing any widgets set to "Clip to Bounds" to clip incorrectly. This may also affect hit testing in cases where multiple retainer widgets are ne ...

Add Tooltips to Visual Logger rewind debugger track

UE - Anim - Gameplay - Jan 21, 2025

We'd like to have tooltips that show the description/comment for events in the visual logger tracks in rewind debugger ...

Level viewport toolbar buttons on the right side are collapsed even if the viewport has enough width

UE - Editor - Applied Usability - Jan 21, 2025

The following worka round works :float SLevelViewportToolBar::GetTransformToolbarWidth() const { ... #if 0 // float ViewportToolBarWidth = static_cast<float>(GetCachedGeometry().GetLocalSize(). ...

When a TSoftObjectPtr pointing to a const type is used as a parameter for a Dyanmic delegate, unreal marks it as deprecaded.

UE - Foundation - Cpp Tools - UnrealHeaderTool - Jan 21, 2025

A change has been done to the TSoftObjectPtr class that warns when constructing a pointer-to non-const from a pointer-to-const. This change makes sense and is correct. Example: UTexture2D* Loade ...

[Interchange][Fbx] Collision is not applied on mesh in subhierarchy that has same name

UE - Editor - Content Pipeline - Import and Export - Jan 21, 2025

Reported here  [Link Removed] and maybe here too [Link Removed] ...

Disabling bLerpUVs in Nanite Settings of Static Mesh causes texture warping in clusters

UE - Graphics Features - Nanite - Jan 21, 2025

The licensee has identified a potential fix by changing if( Settings.bLerpUVs ) to if( Settings.bLerpUVs || UVIndex == 0 ) On line 389 of NaniteBuilder\Private\Cluster.cpp in UE 5.5 ...

Resource Collector does not compress files when the Compress files option is selected.

TM - Core - Jan 20, 2025

The Resource Collector does not compress the project and maps even if the option was checked. ...