Live: Crash when opening a blueprint who's component was edited in VS

UE - Gameplay - Blueprint - Oct 31, 2014

Added functionality to a blueprint component through code and built the project in VS. After a hot reload, I saved the blueprint and closed the editor. Reopening the editor and the blueprint cause ...

Editor Crashes when compiling a 3d widget after adding array variable

UE - Editor - UI Systems - Feb 23, 2015

Editor crashes when user adds array variable (any type) to a 3d widget that is used within a blueprint actor and then compiles the widget. Frequency: 4/4 Crash Reporter: [Link Removed] ...

Turning off Apply Wind after switching tabs crashes editor

OLD - Anim - May 27, 2015

In the Skeletal Mesh editor, turning Show>Clothing>Apply Wind while switching tabs causes a crash. For example, turn it on while in the Mesh tab. Switch to Animation Tab and then back to Mesh. Turn ...

Sequence with null skeletal track sections crashes on load

UE - Anim - Sequencer - Jan 21, 2021

Add contents of the zip file to your 4.26 project. Open the level sequence.  EXPECTED: It shoudln't crash. Log will print saying that it removed some animation sections. ...

Crash when using "Convert to Seeded" on a Cascade Module

UE - Graphics Features - May 2, 2016

Crash when using "Convert to Seeded" on a Particle System Cascade module This is a Regression as it does not occur in 4.10 Error message: Assertion failed: *Offset < (uint32)InstancePayloadSize [ ...

Crash when Clicking on a Linear Color Default Value in an interface

UE - Gameplay - Blueprint - Jul 19, 2017

When selecting a default color for a linear color input for an interface. A crash occurs when trying to bring up the color picker. ...

Crash When Pasting More Than 1024 Characters Into Component Name

UE - Gameplay - Blueprint - Mar 16, 2017

I think this issue is mostly caused by users accidentally pasting a lot of text from (for example)a blueprint node while renaming a component. All you have to do is have a BP node in your clipboard ...

Crash when removing cloth apb's assigned to asset

UE - Simulation - Physics - Character - Apr 27, 2016

When removing already assigned cloth asset from a skeletal mesh it will crash the editor. I was able to reproduce this with the Owen asset from Content Examples, but was unable to get it to work fro ...

Crash When Selecting Actor in the World Outliner That is Using ColorGradingMode

Tools - Jun 2, 2017

When selecting an actor in the World Outliner that is using the ColorGradingMode specifier (ColorGradingMode = "saturation"), the editor crashes. This did not occur in 4.15.3. This is a regression ...

Setting inherited variables in child blueprint crash editor

UE - Gameplay - Blueprint - Apr 15, 2015

PIE without compiling child blueprint (3rdSpiderPawn in example) that is attempting to affect an inherited variable will crash the editor. Additional Information: User has several cast to nodes ca ...