Get Blackboard Value with null input causes crash

UE - Gameplay - Blueprint - Jan 6, 2015

Getting a blackboard value as actor and setting an actor to that on tick causes crash. The real issue here is that you can use a function in BP (in this case `UBTFunctionLibrary::GetBlackboardValue ...

Editable Text Box crashes game on iOS

UE - Platform - Mobile - Jan 12, 2015

Clicking on an Editable text box on a mobile device will causing the project to crash on the device. Tested on an iPad Air 2 (8.1) The crash does not occur on Android. Log files are from xcode ...

Sequence Recorder doesn't record First Person Template character correctly

UE - Anim - Sequencer - Jul 7, 2016

Sequence Recorder doesn't record First Person Template character correctly. I wasn't able to track down exactly what it is about the First Person Character Blueprint that causes this though. ...

Walking on an actor with a Spring Arm in the 3rd Person BP template will cause the camera to jitter

UE - Gameplay - Apr 10, 2015

Walking on an actor with a Spring Arm in the 3rd Person BP template will cause the camera to jitter/skip. This does not happen with an actor that does not have a spring arm and it also does not hap ...

Multi Line Trace by Channel includes Actors with Overlap collision in the Out Hits array

UE - Gameplay - Apr 13, 2015

Multi Line Trace by Channel includes Actors with Overlap collision in the Out Hits array (but does not indicate a True Return Value). The two returns match with Ignore and Block collision settings. ...

Linux editor splash screen does not show Unreal Editor

UE - Platform - Linux - Mar 9, 2016

The title text for the editor's splash screen displays the text 'EDITOR' in a small font that is not bold. I do not see this issue on Windows. REGRESSION: Yes Worked: 2824270 Broken: 2891838 ...

BP editor - Unable to edit details of a native component named as 'RootComponent' in C++ code.

UE - Gameplay - Components - Aug 26, 2016

Looks like maybe the PropertyView stuff doesn't like it when the subobject name matches the parent's object property name? In this case the CDO is the object that will be selected to the PropertyVie ...

Hierarchy is lost when components are copied from one blueprint to another

UE - Gameplay - Blueprint - Jun 8, 2015

If a user has a list of components with a hierarchy, the hierarchy is lost in the target location if they copy the components to another blueprint. ...

Crash upon opening a level that is parented to a Custom Level Script

UE - Gameplay - Blueprint - Jul 30, 2015

The attached project will crash whenever attempting to load the default map which is parented to a custom level script made by the user. Note: This issue doesn't occur for all maps in the project. ...

Code based BT task breaks after closing/reopening the editor

UE - AI - Sep 9, 2015

A behavior tree task created in code will break in the editor behavior tree. The BTTask node shows as red and says that the class cannot be found. Node must be deleted and replaced to fix the erro ...