Error maximum ps_5_0 sampler register index (16) exceeded on some materials in InfiltratorForward

UE - Graphics Features - Dec 13, 2016

Certain materials no longer compile in InfiltratorForward with Forward Shading enabled. These materials were not having this compile issue in //UE4/Main @ CL - 3231640 which is the CL before Dev-Ren ...

Crash when changing a Play Node's "Sequence" to a Montage

OLD - Anim - Jan 20, 2016

I understand that this is not something you're intended to be able to do (Montages aren't used this way), but we should bar the user from inserting a montage into this variable slot. Crash occurs w ...

AreaNavModifiers generated by SplineNavModifierComponent have the component-to-world transform incorrectly applied twice

UE - Runtime - Character - Aug 15, 2025

USplineNavModifierComponent was made available in UE 5.4. It generates several FAreaNavModifier instances covering a region with a certain thickness around a USplineComponent, and worked correctly u ...

[CrashReport] Mac/Metal Intel compiler crash - UE4Editor-MetalRHI.dylib!CreateMTLRenderPipeline()

UE - Graphics Features - Oct 27, 2017

Mark S: This is an Intel compiler failure on macOS 10.12.6. Callstack from LogAssertion failed: [File:/Users/build/Build/++UE4+Release-4.18+Compile/Sync/Engine/Source/Runtime/Apple/MetalRHI/Privat ...

Using a Macro to access a variable from another Actor causes a crash in Standalone

UE - Gameplay - Blueprint - Jun 8, 2015

Using a Macro to access a variable from another Actor causes a crash in Standalone. This does not seem to affect any other preview in editor, nor packaged games. Reproduced in 4.7.6, 4.8 Preview 4, ...

Shipping build crash when unplugging then replugging Oculus HMD

UE - Platform - XR - Nov 9, 2016

Game crashes in shipping build when un-pluging the Oculus HMD, then plugging it back in. Confirmed in 4.13.2 from the launcher, did not repro via same steps in 4.14 preview 3 ...

OpenGL: Nvidia: Crash when using foliage tool

UE - Platform - Linux - May 7, 2015

As reported by user, using foliage tool in a first person project eventually crashes it. "Currently, any attempt to render objects created with the foliage tool crashes the UE4 editor on my machine ...

tvOS/IOS: Fails to Build with dSYM Options Enabled Due to DsymExporter Erroring Out

UE - Platform - Mobile - Jan 22, 2019

When attempting to package for tvOS or iOS with the generate dSYM options enabled, numerous instances of the following errors occur:[2019.01.21-20.53.35:739][138]UATHelper: Packaging (tvOS): [2019 ...

First Person Example Project Crash when character movement component is cast in viewport.

Tools - Jul 23, 2019

Crash is caused by incorrect cast to display ActorComponent in viewport (gizmo used to move it should not be present) ...

Differences in DistanceToNearestSurface and DistanceFieldGradient results between 4.27 and 5.0

UE - Graphics Features - Apr 27, 2022

In the UE5 case, we end up seeing very harsh lines in both the gradient and the distance to nearest surface examples whereas the results in 4.27 appear smooth.  It was also interesting to observe c ...