A user reported an issue resulting in a crash with callstack pasted below. After a brief investigation I've found that user was able to successfully compile a blueprint where a function taking an ...
While importing a json file with a large amount of sprites, memory usage spikes. The test asset uses a 2000x128 texture with 1024 elements. ...
A Blueprint Interface function that does not have an Output cannot be overridden in a Blueprint implementing that function. The function does not appear in the Interface section of the My Blueprint ...
Cannot derive from ADecalActor in your game modules as not all of the functions are exposed and you get linker errors. ...
A licensee has reported that the normals for their tilemaps upon initial load of the editor are flipped. This is also true when they launch their packaged project. All the normals of their tilemaps ...
Reported by Twitter user, "Does #UE4 seriously not support importing greyscale textures anymore?" ...
Launching or packaging for iOS does not work on our Windows 10 machine however we are able to package and launch onto iOS devices from Windows 7 machines. Using the File > Package > iOS option with ...
When importing a skeletal mesh there is an issue where the normals of the face do not update with the faces of the inside of the book as it opens. This can cause a noticeable shadow issue, which cou ...
Context menus in the editor (such as right-clicking in the Content Browser) will cause duplicate menus to appear when you hover over a section that makes an extra menu appear. Note: This has only b ...
Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects. ...