Packaging Fails Due to Camera Cut of Sequencer in 4.19

UE - Anim - Sequencer - Apr 10, 2018

Projects that worked normally in 4.18, failures occurred in 4.19. Resolve by replacing the contents of the LevelSequence that is the cause of the problem with the new asset.Perhaps a problem has occ ...

RepLayout CompareObject should treat weakpointers with different index and serialnumber as different even if both resolve to null

UE - Networking - Mar 27, 2019

When comparing Object references in RepLayout weakpointers that does not share the same index and serialnumber should be considered different even if they both resolve to null. ...

FBX SkeletalMesh import - Some custom attribute values interfere with SkeletalMesh Import/Export

UE - Editor - Content Pipeline - Import and Export - Dec 8, 2020

It appears that the value of a string custom attribute on a SkeletalMesh node can interfere with the import process of the SkeletalMesh, as well as with the export process according to UDN. Adding t ...

Base Color on Buffer Visualization Overview isn't gamma corrected

UE - Graphics Features - Sep 11, 2017

https://udn.unrealengine.com/questions/391311/buffer-visualization.html ...

Sequencer- 'Dynamic Binding' SoftObjectPtr parameters fail to resolve after reloading editor

UE - Anim - Sequencer - Aug 12, 2024

When reloading the editor and a level where a sequence has a dynamic binding with a soft object ptr parameter to an actor in the same level, the director blueprint will recompile on load of the leve ...

CL# 2858947 caused a crash when opening a BP in an existing project

UE - Gameplay - Blueprint - Feb 23, 2016

The character blueprint is in Content/Sarlack/Characters/SC_BaseCharacter.uasset. This blueprint is a child of a C++ file. Note from the person who sent me the project: "The skeletal meshes I am us ...

Take recorder does not record camera or spring arm component transforms on player character

UE - Virtual Production - Tools - Take Recorder - May 4, 2020

Component transforms for player characters don't seem to be recorded in take recorder. ...

Audio volume values get reset

UE - Anim - Sequencer - Aug 9, 2017

Also confirmed in 4.22 Main @ CL 4413632 ...