The skeleton tree search does not search for constraints based off of their full displayed name in the tree. Only their second bone name is used when filtering (despite portions of their full name s ...
Reimporting a virtual texture results in a crash. Tested in: 4.24P2 CL#10091930 , 4.25 CL#10183780 ...
According to the licensee report, UnrealMath.cpp (588) constfloat SINGULARITY_THRESHOLD = 0.4999995f; It seems that this can be avoided by changing the above value. However, changing SINGU ...
Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...
Random generators in UE4 have a short periodicity. (FMath::Rand and RandomStream) I heard a xorshift variant has good characteristics. Could we consider importing it into UE4? [Image Removed] ...
FClothingSectionData::IsValid() is not marked const. ...
Changing the color on a component property via the color picker will cause the picker to stop working until it's closed and reopened. This occurs because a property change event is sent out, and the ...
When importing a .glb file from Blender, the editor crashes. The user has been able to import other .glb files, but ran into an issue with the one provided being unable to be imported. ...
Custom Events get unbound when duplicating Level Sequences ...
4.24 moves distortion calculations to the file DistortionCommon.ush and its`ComputeBufferUVDistortion` function. The code in the INSTANCED_STEREO define no longer works as `Interpolants` isn't passe ...