Crash when Live Coding is triggered after engine source edits Blueprints using ChildActorComponent

UE - Framework - Blueprint - Nov 28, 2025

After editing engine source files and triggering Live Coding, derived Blueprints that inherit from a Blueprint containing a ChildActorComponent cause UChildActorComponent::Serialize to run on a Live ...

Mutable Ignores State of Modular Game Features

UE - Anim - Mutable - Nov 25, 2025

I’m encountering an issue when working with Mutable/Customizable Objects in combination with Modular Gameplay Features (MGF). Expected: Child Customizable Objects that are located inside a disable ...

Material picking of Nanite meshes with multiple sections not working

UE - Rendering - Graphics Features - Nanite - Nov 24, 2025

Picking a material of a section of a Nanite enabled mesh will not work correctly, while the same picking logic works fine for non-Nanite meshes. On Nanite meshes, the reported section index seems to ...

UbaAgent in 5.7 depends on qwave.dll, which is not available on Server Core

UE - Foundation - Cpp Tools - UnrealBuildAccelerator - Nov 19, 2025

A licensee runs UbaAgent on Windows Server Core. This worked in 5.5 and 5.6, but broke in 5.7. After some investigation, they found that UbaAgent took a new (hard) dependency on qwave.dll in order ...

Camera behavior during "Orbit Pan Mode" (Alt+MMB+Drag) is wrong while piloting an actor

UE - Editor - Developer Usability - Nov 18, 2025

In the Level Editor, dragging the mouse while the "Alt" key is pressed performs one of the "Orbit" movements: OrbitRotation, OrbitPan, OrbitZoom. The same can be done while Piloting an actor. Howev ...

Ensure triggered inside Range Struct Customization when Property Node is no longer valid (e.g. when editing FFloatRange while FRuntimeFloatCurve editor is visible) [Ref. UE-341339]

UE - Editor - Workflow Systems - Nov 12, 2025

[Link Removed] Closed was fixed by CL 46990575, successfully avoiding an ensure condition inside FIntervalStructCustomization::S ...

LevelInstance Property overrides: Niagara properties cannot be overriden

UE - World Creation - Worldbuilding Tools - Level Instances - Nov 10, 2025

LevelInstance Property overrides are broken when duplicating a LI

UE - World Creation - Worldbuilding Tools - Level Instances - Nov 10, 2025

Upon light debugging, it seems like the overrides depend on the name of the actors in the LI. The duplicated LI does have FLevelInstanceActorPropertyOverride but the Actor names were not updated upd ...

WorldPartitionConvertCommandlet hits an assert when converting a persistent level that contains a sub-level with a landscape

UE - World Creation - Worldbuilding Tools - Nov 7, 2025

Context: The Window tab allows a user to open the Levels window in order to add a sub-level to a persistent level. For Unreal Engine 5.0 and beyond, World Partition has made the Levels window obsole ...

Adding a streamed empty LevelInstance in a WP level will result in an incorrect mapcheck error

UE - World Creation - Worldbuilding Tools - Level Instances - Nov 7, 2025

This is an edge case that can also be caused when a Level only contains actors were `SupportsExternalPackaging` is false.  This is likely the case for the "empty" level which surely contains a Level ...