The Global Distance Field can constantly update, even when the camera is stationary, in large World Partition maps. This bug requires a large amount of the World Partition map to be loaded to reprod ...
Duplicating many Actors at once in a Level Instance while in Level Instance Edit will result in a jumbled mess of Actors on the Persistent Level. The licensee has encountered this in Unreal 5.4 and ...
Just a typo that needs to be fixed. ...
This may not compile properly. Should be fixed. ...
I have a fix ready for this in cl: 17967661 ...
Find the root cause and fix it. ...
Issue is detailed in the UDN linked. Investigate and fix. ...
This is on tvOS 10.2. This is a regression from 4.15 ...
a fix was proposed in the UDN but it needs to be tested and revised ...
This is a regression from a long while ago that needs to get fixed ...