Nanite enabled Foliage stays visible when Foliage is set to Hide All. ...
An assertion occurs when creating a New Level from the Levels window while it is pinned to the side bar. ...
Data layers still contain references to external actors when they are deleted. ...
A UDN reported ensure being encountered with VirtualHeightFieldMesh rendering on UE5. Those ensures remain an issue on 5.1 (UE5/Main) as of CL 19779838. [Link Removed] Attempting to repro on PC, th ...
Actor Foliage can't be added to Foliage Paint or Single with World Partition maps. ...
The following cook error results from attempting to package a WP map that has level instances using level BPs: LogCook: Error: PackageSplitter found the Generator package still in memory after it ...
In FEditorFileUtils::SaveCurrentLevel, we set the default return code as true (success) before checking validity of the current level or seeing if PromptToCheckoutLevels is successful. If we're unab ...
As a follow up on this: https://udn.unrealengine.com/s/question/0D54z00006yxUdXCAU/vertexinterpolators-problem VertexInterpolators are added to the HLSL code even if unused and you demand the HLSL ...
cf. https://forums.unrealengine.com/t/texture-problem-with-c4d-import-datasmith/272840 ...
Licensee reports dependency tracking using Python doesn't work with WP since it relies on external actors. ...