Unexpected corrections when sliding against other characters

UE - Gameplay - Player Movement - Oct 19, 2023

We are seeing unexpected movement corrections sometimes when pushing one player character up against another character that isn't moving, or against other static primitives that have round features ...

Using the end of the curve as a weighted tangent does not yield the expected value.

UE - Runtime - Animation - Oct 16, 2023

When changing the tangent value, the last value is sometimes not 1.0 [Reproduce sample project] [Link Removed] ...

CA_VALID_POINTER and CA_CHECK_RETVAL static analysis annotations broken

UE - Core - Systems - Oct 13, 2023

We had some code using the CA_VALID_POINTER and CA_CHECK_RETVAL annotations which had been working fine up until the 5.3 engine release. In 5.3, we started getting the following compile errors in a ...

Compiling Blueprints breaks socketed attachments of actors attached to non-root components

UE - Framework - Blueprint - Oct 12, 2023

When blueprints are compiled, instances of those blueprints have their attachments detached and then reattached. Reattachments always occur on the RootComponent regardless of which component they we ...

FTickTaskLevel::RescheduleForIntervalParallel Crash

UE - World Creation - Worldbuilding Tools - Oct 11, 2023

Short description from Licensee (attached UDN has more info):When streaming a level in and/or out (out especially in World Partition due to the bRequireFullVisibilityToRender variable usage) there i ...

MediaPlayer failed to be open on Mac and IOS

UE - Platform - Apple - Oct 9, 2023

Plugin dependencies causing RI parameter initialization failures (UDN)

UE - Niagara - Oct 6, 2023

Error on some Niagara emitters using the WindForce module: LogNiagaraEditor: Error: Invalid input type found while attempting initialize new rapid iteration parameters. Function Node: /Game/FX/Expl ...

Chaos Vehicle wheel output data does not include the wheel forces

UE - Runtime - Character - Oct 5, 2023

This is more of a feature request than a bug. From a UDN customer. The output from the simulation to the game thread does not include the force that has been applied at each wheel. It would be pref ...

LLM PlatformProcessMemory calculation ignores VRAM, and its calculation of how much memory is used by the process is too low

UE - Core - Systems - Sep 29, 2023

FLowLevelMemTracker::TickInternal() the ELLMTag::Total (and therefore ELLMTag::Untracked) memory amounts are calculated based only on the result of FPlatformMemory::GetStats(), which on the Windows ...

Fractured Geometry Collection triggers a crash when colliding with an Animation Blueprint with a Rigidbody Node

UE - Runtime - Simulation - Sep 25, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL26001984 The editor crashes when a physics asset of an animation with rigid body collides with geometry collection. ...