[Stream Cache][Assert] - UnrealEditor_Engine!FCachedAudioStreamingManager::RemoveReferenceToChunk() [AudioStreamingCache.cpp:701]

UE - Audio - Stream Caching - Mar 12, 2024

Found while messing around with a revamp of some of the Audio Stream cache tests. The map in this test is a WIP as I'm still just trying stuff out, but hit this assert 5/5 times.Assertion failed: Fo ...

Deprecated blueprint variable fixups may fail depending on loading order

UE - Gameplay - Blueprint - Mar 7, 2024

There is currently no simple way to do a deprecated variable fixup on native variables that are set by a blueprint class. For a simple variable rename, CoreRedirects can be used and will work proper ...

Water reflections and GI flicker in 5.4 and 5.3 (fine in 5.2)

UE - Graphics Features - Mar 7, 2024

Since 5.3 customers have been reporting flicker with water surfaces, demonstrating that in 5.2 this flicker is not present. [Link Removed] ...

GeometryCollection clustered by ClusteredGroupIndex does not respect child's gravity setup

UE - Simulation - Physics - Mar 7, 2024

Following code works as a workaround void FClusterUnionManager::HandleAddOperation(FClusterUnionIndex ClusterIndex, const TArray<FPBDRigidParticleHandle*>& Particles, bool bReleaseClustersFirst) ...

Cooker: Research and recommend a solution for third-party systems to aggregate data from cooked UObjects

UE - Foundation - Data Pipeline - Cooker - Mar 6, 2024

As with shader compilation, some third-party plugins need to accumulate information about all UObjects cooked in a cook session, and write their data to a database at the end of the cook; the databa ...

MoverExamples: characters have 1-frame unnecessary extra input latency

UE - Gameplay - Player Movement - Mover - Mar 6, 2024

Due to the way input is handled on the MoverExamplesCharacter, including AnimatedMannyPawn, we have a delay in the time between when an input event occurs and when it is ingested by the movement sim ...

"Override Function" search box in the Blueprint Editor does not match actual function name (only its display name)

UE - Gameplay - Blueprint Editor - Mar 5, 2024

This is a quality-of-life issue for UE users. The issue was also detailed by the UDN user in a video in the linked UDN case. The Blueprint Editor provides an "Override Function" functionality in th ...

FVulkanDynamicRHI::RHIReadSurfaceData​ incorrect for FLinearColor​.

UE - Rendering Architecture - RHI - Mar 4, 2024

The FLinearColor implementation for FVulkanDynamicRHI is incorrect. FLinearColor stores 32 bit floats in linear space, while FColor stores 8 bit integers encoded with sRGB applied. The implementatio ...