Path Tracing shadow artifacts

UE - Graphics Features - Path Tracer - May 31, 2023

First picture lit is used [Image Removed] Second picture PT is used, this occurs under certain angles of incidence. [Image Removed] ...

Volume artifacts (Bleeding)

UE - Graphics Features - May 31, 2023

Visual Noise on Thin Translucent materials with a Directional Light

UE - Graphics Features - May 30, 2023

Regression in testing This occurs with hardware and software ray tracing, as well as moveable and static lights This occurs regardless of anti aliasing. This was tested with DX12 ...

Translucent Water renders dark with Lumen enabled.

UE - Graphics Features - Lumen - May 30, 2023

Regression tested in 5.1 at CL 23901901 where the issue still occurs. The material will still have the normal and reflective properties. ...

AutoCreateRefTerm UFUNCTION meta specified can interfere with function default arguments

UE - Gameplay - Blueprint Editor - May 25, 2023

Example function provided by the user:.h UFUNCTION(BlueprintCallable, meta = (AutoCreateRefTerm = "TestInt,TestName")) static void TestAutoRefs(const int32& TestInt = 2, const FName& TestName = ...

Cannot assign a MediaTexture asset to a Brush -> Image in Widget Blueprint

Media Framework - May 23, 2023

Can't assign Media Texture assets to the Brush->Image property in Images on Widget Blueprints. This workflow is explicitly mentioned as a step in these docs, so if this is no longer the correct meth ...

Static, non-replicated actors have different role to dynamically spawned actors

UE - Networking - May 23, 2023

For a non-replicated actor, the expected values for its local and remote roles would be ROLE_Authority and ROLE_None respectively. However, in ULevel::InitializeNetworkActors, ExchangeNetRoles(true) ...

Merge Actors Tool Simplifies Nanite Meshes

UE - World Creation - Worldbuilding Tools - Merge Actor - May 19, 2023

Tried every combination of LOD Selection Type, Nanite enanbled/disabled, the only way it would seem to get the full number of triangles from the source mesh into the merged mesh is to disable Nanite ...

Instanced properties do not update in actors placed in a level that is not currently open

UE - Gameplay - Blueprint - May 17, 2023

The user is specifically having a problem with TArray<TObjectPtr<>> however I have also reproduced this error using a single TObjectPtr<>, raw uobject pointers & all three previous methods within a ...

LevelInstance: Brush actors don't follow transform

UE - World Creation - Worldbuilding Tools - Level Instances - May 16, 2023