Crash when adding a streaming level to the world through Python

UE - World Creation - Worldbuilding Tools - World Composition - Aug 3, 2021

When using the Python plugin to add an existing level as a streaming level, the editor crashes. It seems that this happens regardless of what level is added or what the contents of that level are. A ...

Mobile Previewer: Content Scale Factor 0 Issues

UE - Platform - Apple - Jul 13, 2021

There are several reported issues with Save Zones displays in the mobile previewer when the Mobile Content Scale Factor is set to 0.  When MobileContentScaleFactor is set to 0 a couple things hap ...

Crash when applying Post Process SceneTexture and VertexInterpolator as emissive color

UE - Rendering Architecture - Materials - Jun 22, 2021

When selecting apply after connecting a Post Process SceneTexture and a VertexInterpolator into the emissive color node a crash occurs. This issue is occurring in Binary //UE5/Release-5.0-EarlyAcce ...

[Feature Request] CVars for HISMC

UE - World Creation - Worldbuilding Tools - Foliage - Jun 18, 2021

Currently some (if not all or most) foliage CVars affect both foliage and HISMC. It would be nice to split this so that users can change the values of one without affecting the other. ...

bUseAsOccluder not taking effect when prepass is disabled

UE - Graphics Features - May 25, 2021

See the licensee discussion for details discussed with [Link Removed] ...

Unable to overlay image on top of people occlusion image on ARKit

UE - Platform - XR - May 24, 2021

From licensee:   when the Enable Automatic Camera Overlay is enabled you will get the People Occlusion image overlaid above everything so no objects can be in-front of it. And if you disable Automa ...

Editor hard-locks when deleting a level converted to World Partition

UE - World Creation - Worldbuilding Tools - World Partition - May 20, 2021

Encountering an editor hard-lock when attempting to delete a level converted to World Partition. I'm unable to reproduce this hard-lock if the level is created using World Partition, only post-conv ...

Placing WaterBody makes sub-levels that should have no effect dirty

UE - Graphics Tools - Terrain - Water - Mar 30, 2021

This issue occurs when using the Landscape Streaming Proxy. ...

Scene Color node with UV input on a transparent material renders incorrectly in stereo

UE - Platform - XR - Jan 19, 2021

From Licensee: When we have Instanced Stereo enabled, all our materials that use Scene expression nodes (SceneDepth, SceneColor, etc...), render incorrectly in the right eye. It only happens to the ...