It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...
When using min or max set values for animation channels in sequencer, the sequencer viewport will show different values than what is capable when using autokey functionality. ...
Hit this ensure while looking into another issue for Sam. ...
When edited through the Details Panel in the Editor, TMap and TSet properties should not allow duplicate keys. When those keys are USTRUCTs with the “WithIdenticalViaEquality” trait, this should be ...
Slider component does not accurately update the value if thumb image is large in size. The issue is that when a value range on the slider is clicked the thumb should match the associated value; howe ...
The documentation: https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Reference/Metadata/index.html shows the RestrictedToClasses meta syntax as being RestrictedToClasses="Class1, C ...
Setting Key Interpolation for a point on a curve to Auto behaves differently than it did in UE4. The results are more akin to the User Interpolation with flat tangents. ...
Watching GIF displayed in test case, the shadows disappear with the meshes. ...
Creating a static mesh from a procedural mesh does not preserve simple collision or collision settings. ...