Request to add manual overrides to "Equals()" function on input modifiers

UE - Gameplay - Input - Dec 7, 2023

From the user:  > Up until 5.3.1 those input modifiers were identical apart from the instanced data. If you upgrade to 5.3.1, not taking the new IMC files, the sensitivity settings will never get a ...

Linear Color Struct values are changed when upgrading from 4.26.2 to 4.27.1

UE - Gameplay - Blueprint - Dec 2, 2021

It seems that changing the value to something different than the default of a Linear Color Struct variable, results in the value being changed when upgrading the project to a new engine version. Thi ...

Box Reflection Capture is placed with a different default scale value when placed from the Quick Add Menu

UE - Editor - Workflow Systems - May 5, 2022

Box Reflection Capture scale is set to 1.0, 1.0, 1.0 instead of 1,000.0, 1000.0, 400.0 when placed from the Quick Add Menu versus other placement methods. ...

In UE 5.4, some config variables are not getting saved correctly, due to the new User/Editor rules.

UE - Simulation - Physics - Jul 24, 2024

A lot of properties are not getting saved correctly to custom configuration files. This looks like that it can be cause by the FConfigContext::PerformLoad function. New conditionals have been added ...

Color space transform in the UI composition is incorrect on DX12 HDR (r.HDR.UI.CompositeMode=1)

UE - Graphics Features - Jun 11, 2021

Color space conversion in the UI composition is incorrect on DX12 HDR. In the main() function In CompositeUIPixelShader.usf, you can see the following color space transform.// sRGB -> RRT -> ODT ...

Snapping Rotation Causes Small Decimal Changes

Tools - Dec 5, 2014

Repro 5/5 When snapping and rotating an object to the grid along the Z-axis there are small decimal float changes in the details panel. I informed the user this was a small change and will have li ...

Stream media source freezes after playing for a short period of time (10 sec. -1 Min.) on Oculus Go

UE - Platform - XR - Jun 7, 2018

When using streamed media source in combination with the oculus go, the video appears to freeze before completion on the device. ...

When ParallelExecutor is enabled, Japanese build output of VisualStudio garbled

UE - Foundation - Cpp Tools - Sep 19, 2018

From UE4.20, Japanese build output of VisualStudio garbled. Below is a comparison between 4.19 and 4.20. ・4.19.2 1>------ すべてのリビルド開始: プロジェクト:MyProject3, 構成:Development_Editor x64 ------ 1> Clea ...