AddActorWorldOffset offsets character blueprints faster than other actors

UE - Gameplay - Feb 22, 2016

AddActorWorldOffset offsets character blueprints faster than other actors when the character is possessed or anytime after possession/ejection has occurred. ...

Output pins labeled "self" will not appear on interface functions called in blueprints

UE - Gameplay - Blueprint - Jan 28, 2016

Output pins labeled "self" will not appear on interface functions called in blueprints. ...

Asset produces error "Failed import for object property" upon loading editor

UE - Gameplay - Blueprint - Jan 18, 2016

Filepath for asset referenced in Gamemode blueprint produces error: /Game/ACustom/Code/cBP_Gamemode: Failed import for ObjectProperty /Game/ACustom/HUD/Game_UI.Game_UI_C:STMSG Fix up redirectors ...

Setting Runtime Generation to Static Resets Upon Closing and Re-opening Editor

UE - AI - Nov 23, 2015

In Project Settings>Navigation Mesh, setting the Runtime Generation context menu to static reverts to dynamic if the project is saved, closed, and reopened. ...

Deleting Texture 2D asset generated after saving a level in a project with Generate Mesh Distance Fields deleted .umap file

UE - Graphics Features - Oct 16, 2015

If "Generate Mesh Distance Fields" is active within the project settings of a project, the .umap of a level will be deleted if a landscape is created and the level is saved, then the 2D texture that ...

Edge Screen Artifacts when calling Widget Blueprints to the Viewport and toggling Fullscreen Mode

UE - Editor - UI Systems - Apr 6, 2016

Widgets called to the Viewport with Fullscreen enabled, will eventually cause artifacts to appear on the edges/borders of the screen. There is currently a forums post with multiple users reporting ...

Exporting an Uncompressed AVI Movie from Matinee creates Incorrect Alpha Channel

Tools - Nov 23, 2015

When creating an uncompressed AVI movie from Matinee, the final video is darker than what is previewed in the editor. I was able to narrow it down to the compression as the cause of the issue. The ...

Montage keyframes calculation error

OLD - Anim - Apr 28, 2016

Animations are not showing proper length when converted to Montage. Up to 98 frames (AFAIK) when converted to Montage, the Montage will show the correct number of keys. However, a 100-frame anima ...

Shadows Replicated to Second Player while in Multiplayer PIE using Single Process

UE - Graphics Features - Jun 27, 2016

When running multiplayer PIE in the Third Person Example project, if player one is shadowed, the second player also becomes shadowed. This almost seems expected as it is being run as a single proce ...

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window

Tools - Jul 17, 2015

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window. Reproduced in 4.7.6 binary, 4.8.2 binary and Main (//depot/UE4/Promotable ...