Switching a code project created in a source-built Engine to use the binary Engine results in files being deleted from the binary Engine installation

Tools - Nov 18, 2016

If a code project is created in an Engine built from source code, and then it is switched to use a binary Engine installed by the Launcher, building the project in Visual Studio will result in numer ...

Physics not reacting correctly with physical material if velocity is not high enough

UE - Simulation - Physics - Feb 3, 2015

There are issues with the way Physics is being handled with physical materials. Having a physical material setup with a restitution of 1 and a high max depenetration value will result in no bounce. ...

Occasional 1-frame UMG render data corruption on Metal

UE - Graphics Features - May 10, 2016

Localization warnings when opening a new project in 4.8.1

Tools - Jul 2, 2015

There are a couple of warnings that show up in the output log that are dealing with localization when opening up a new project. ...

UE 4.25.1 Offline Installer Display Error

UE - Editor - Content Pipeline - Datasmith - Importer - Jun 9, 2020

[Image Removed] [Image Removed] ...

SceneCapture2d affects Niagara GPU particles with translucency sorting enabled

UE - Niagara - May 11, 2021

The issue comes from sorting being abled while having a scene capture actor. The enclosed 7z contains assets relevant to reproducing the issue. ...

Saving a level with a sequence open can affect a component's velocity

UE - Anim - Sequencer - Sep 13, 2021

It looks like a component will have a velocity calculated and saved when animated by a sequence during a level save.  ...

AI Perception UnregisterSource Sense == nullptr does not affect pending adds

UE - AI - Perception - Jun 15, 2022

UAIPerceptionSystem::UnregisterSource according to its documentation should treat Sense == null as targeting all sources, but the code for removing pending sources does not treat Sense == null as th ...