If FObjectFinder is used in a function other than the constructor, which should not be done, it causes a crash. ...
in 4.27 open this asset could not crash ,but 5.0.2 could get crashed ...
If the user creates a shortcut for creating a local variable within the editor preferences and then uses that short cut in the level blueprint this will cause a crash. ...
More ways to reproduce:In Chaos Cache Collection Editor press Add Element button (no matter when you will do this step)If in Step13 from Steps to reproduce you won't place Chaos Cache Collection Edi ...
Crash occurs when playing in editor with a character that has a Simple Wheeled Vehicle Movement Component, with a Wheel Class assigned to it. This crash seems to only occur if Don't Create Shape is ...
In some situations, it can be useful to have a replicated editor-only C++ property (For example, the user that reported this issue was attempting to replicate settings to the client for game designe ...
The magic leap crashes on preview ...
When enabling Distance Fields for a project and adjusting the cvars to disable DFAO and set a lower Detail Mode will result in a crash. Using the console commands outlined in the steps will work. ...
Deleting a Sound Cue/wave from the Content Browser that is referenced by a Matinee actor Sound Track, and attempt to play the Matinee a crash will occur. I would expect the sound track to simply pl ...
Enabling Point Cloud support for AR plugin causes engine crash. Also crashes with LIDAR plugin enabled. Confirmed in MAIN 4.25 @ CL 10333042 ...