A partially broken Geometry Collection ends up with garbage CollisionGroup data that can lead to strange behaviors

UE - Simulation - Physics - Destruction - Apr 27, 2025

A partially broken Geometry Collection (GC) ends up with garbage CollisionGroup data that can lead to strange behaviors. The licensee has noticed that a GC that goes thru a field applying ExternalS ...

Fields with Maximum resolution are not affecting all leaves of a Geometry Collection

UE - Simulation - Physics - Destruction - Apr 25, 2025

Fields with Maximum resolution are not affecting all leaves of a Geometry Collection on 5.4 and onwards. When calling GetRelevantParticleHandles() a Maximum Resolution field does return all particl ...

Crash when exporting static mesh actor to FBX (Array index out of bounds)

UE - Editor - Content Pipeline - FBX - Apr 25, 2025

I set the Forced LOD Model on the mesh component > 1, then tried to export, this is what causes the crash. Here is my suggested fix, we just don't use Git or I'd do a PR: In the else() branch of FF ...

5.5 Static Mesh Import Pipeline Regression

UE - Editor - Content Pipeline - Import and Export - Apr 25, 2025

This question was created in reference to: [Link Removed] This post references the first post because this problem was not discovered till now. I think it was masked because the issue appears to be ...

Launching multiple Editor processes in UE 5.5 can throw warnings due to USD Core plugin initialization

UE - Editor - Content Pipeline - USD - Apr 23, 2025

Launching multiple Editor processes at the same time with the USD Core plugin enabled can cause warnings to be logged like the following:LogUsd: Warning: Failed to update LibraryPath for USD plugInf ...

Unable to change file path

UE - Editor - Content Pipeline - Visual Dataprep - Apr 23, 2025

Hello, I'm using Dataprep to import an FBX file, and running into some difficulties of arranging my data. I have the following on import: [Link Removed] I'll discuss textures here, but in realit ...

Chaos Trailing Events not exposed to Blueprints and only accessible via Niagara Chaos DI

UE - Simulation - Physics - Destruction - Apr 22, 2025

Chaos Trailing Events not exposed to Blueprints and only accessible via Niagara Chaos DI. The licensee noticed that the Trailing event is not available to BPs. It's expected that the same data avail ...

GAS: DefaultSubobject AttributeSet becomes invalid on duplicated blueprint

UE - Gameplay - Gameplay Ability System - Apr 22, 2025

When a native actor 'AMyActorClass' creates AttributeSets as a default subobject via CreateDefaultSubobject, duplicating an actor blueprint based on AMyActorClass will result in a blueprint with an ...

[Interchange] Disabling Interchange 'Show Sections' in the Details Panel is not persisted

UE - Editor - Content Pipeline - Import and Export - Apr 22, 2025

UV Offset Effect Material in RetainerBox Causes Visual Artifacts in Editor Preview

UE - Editor - UI Systems - UMG - Apr 22, 2025

When a UV Offset is applied in a RetainerBox effect material, visual artifacts appear only in the editor — not at runtime — if a widget with a dotted preview outline (like CanvasPanel) is placed dir ...