10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players. Less than 10 don't cause a crash. The user reporting this got a mor ...
When you go to rename a struct variable, there are no warnings that indicate that you cannot use special characters, but they are immediately deleted if you try to use them in the variable name. F ...
Find Collision UV is returning values that are above 1.0, when it is expected that these values would remain between 0 and 1. ...
When deploying a Third Person Template project to a Mobile device, there will be no dynamic shadows in the level coming from the character. Shadows are shown in 4.6.1 but not in the changelist provi ...
Rapidly changing the End Time on an asset that has TotalSamples=0.0 in the WaveFormEditor cases the editor to crash. Work around is to reimport the asset, which will restore that value. The crash hi ...
Using Alt-Drag to move a copy of an actor from the persistent level to a sublevel (when the sublevel is selected as the current level in the Levels window), the persistent level is getting marked as ...
When you use the IsOverlappingActor node to determine whether or not something is overlapping another actor, it returns false regardless of whether or not you're actually overlapping another actor. ...
Creating a Blueprint out of existing Blueprints removes all assigned Static Meshes from components. Reproduced in 4.8.3 binary, 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2650750), and Ma ...
Spawn Emitter At Location is no longer an available node in an Object Blueprint. It was available in 4.6.1 but is not in 4.7 or 4.8. Spawn Emitter Attached is still available in an Object BP. Teste ...
Creating a blueprint class, and then creating a few children of that class ( in this case, 4) does not display them as available options when setting the default value of a variable of that blueprin ...