Automation Wait for Loading crashes standalone game

UE - Automation Test - Jan 5, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Crash when opening a sequencer that has an actor with spring controller registered and play in editor

UE - Anim - Runtime - Mar 4, 2021

During end play in editor, there is an access violation referencing WorldSettings from SpringBone.  In the attached project, the character registered in the sequencer uses the "SpringController" no ...

Crash when AnimBlueprint and Bleuprint Interface has Same Name Function

OLD - Anim - Nov 12, 2019

When AnimBP and Blueprint Interface was added to the AnimBP has same name function, compiling AnimBP occur crash. ...

Crash when enabling Shader Complexity Viewmode

UE - Graphics Features - Oct 11, 2022

Material Editor Assertion Crash When Collapsing Material Attributes

UE - Rendering Architecture - Materials - Jul 14, 2022

Collapsed material attribute nodes cause an editor assertion crash in the material editor when viewed or opened. Assertion failed: (Index >= 0) & (Index < ArrayNum): Array index out of bounds: 0 fr ...

Crash When Setting a Bool in a Niagara Parameter Collection via Blueprint

UE - Niagara - Feb 26, 2019

The Editor will crash when setting a bool in a Niagara Parameter Collection via Blueprint. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5159901, 4.23 CL# 5194133 ...

Crash launching UE4Editor.exe from cmd.exe with -dx12 argument

UE - Graphics Features - Feb 3, 2017

My Nvidia driver is our current approved driver: 378.49 ...

ARCore fails to package due to permission error with ARKit enabled

UE - Platform - XR - Jan 17, 2019

When using the handheld AR template and trying to package for ARCore, the package or launch on attempt will fail due to some permissions errors with Apple. If ARKit is disabled the editor will lock ...

Crash when baking materials for some skeletal meshes (like those found in Epic's Car Configurator project)

Tools - Jun 22, 2021

FMeshMergeHelpers::RetrieveMesh crashes when trying to prep some skeletal meshes for material baking. ...

Crash after removing decal (using set fade out node) during design time and then hitting play

UE - Gameplay - Blueprint - Feb 5, 2019

When calling set fade out on a decal during design time via a custom event that is setup to be called in editor a crash will occur when clicking PIE ...