When a Niagara User Parameter is renamed, mesh bindings on Niagara Mesh Renderers are not updated, and the binding is silently broken

UE - Niagara - Mar 13, 2025

In Niagara, Mesh Renderers expose a "Meshes" array for selecting the meshes to be rendered. On each array entry, a property "Mesh Parameter Binding" is available and allows the user to override that ...

wrong telemetry provider config section

UE - Foundation - Mar 12, 2025

AddEndpointsFromConfig from Telemetry.cs is searching for StudioTelemetry.Provider.Horde. This appears to be out of sync with StudioTelemetry.Provider.HordeAnalytics mentioned in BaseEngine.ini. ...

Importing static mesh while a PIE session is running permanently breaks nanite on the asset

UE - Editor - Content Pipeline - Import and Export - Mar 12, 2025

Importing a Static Mesh during PIE can cause it to never enable Nanite, even if it reports that Nanite is enabled. To re-enable Nanite on the mesh, the asset needs to be deleted and imported again ...

FJsonObjectConverter::ExportCallback_WriteISO8601Dates allows for writing FDateTime that does not have ticks

UE - CoreTech - Mar 12, 2025

Context: `FJsonObjectConverter` is a built-in UE class that makes it easy to convert JSON objects to and from UStructs, including `FDateTime`, which implements a date and time. Problem: An uniniti ...

Inside the ViewportToolBar, the "Click to Expand" ComboButton works incorrectly with Display Scaling

UE - Editor - Applied Usability - Mar 12, 2025

When Display Scaling is applied (e.g., 125%) and the Level Viewport is resized, the ComboButton in the SViewportToolBar does not behave as expected. Normally, the ComboButton hides when there is in ...

Deadlock running anim modifiers that affect bone tracks on multiple sequences

UE - Anim - Runtime - Mar 11, 2025

Running anim modifiers that affect bone tracks can deadlock the editor when applied to multiple anim sequences. ...

GPU crash accessing Scene_GPUScene_GPUScenePrimitiveSceneData

UE - Rendering Architecture - RHI - Mar 11, 2025

GPU crash in DistanceFieldShadowing LoadDFObjectDataFromBuffer

UE - Rendering Architecture - RHI - Mar 11, 2025

GPU crash in LumenRadianceCache ClearProbeIndirectionCS

UE - Rendering Architecture - RHI - Mar 11, 2025