Subclass disappears from class variable drop-down on re-open

UE - Gameplay - Blueprint - Mar 13, 2017

Subclass disappears from class variable drop-down upon reopening the project. There is a workaround for the issue but it is strange in nature. Opening the level blueprint and adding the node in scre ...

Point Lights Y-Axis Rotation Changed from 4.18 to 4.19

UE - Graphics Features - Jun 6, 2018

Possibly related to [Link Removed]. This affects Static, Stationary, and Movable point lights when upgrading a project from 4.18 to 4.19.2 or Main (tested in CL 4101872). If you click the "Reset to ...

Input isn't recognized for Shift+F, or just the F key when the Shift key is also pressed down

UE - Gameplay - Input - Nov 23, 2021

This is a regression Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Did not reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Repr ...

An Actor BP with an editable variable that references another Actor in the level will reference multiple examples of that Actor if it is duplicated

UE - Gameplay - Blueprint - Mar 13, 2015

An Actor BP with an editable variable that references another Actor in the level will reference multiple examples of that Actor if it is duplicated. Reproduced in 4.7.2 binary and Main (//depot/UE4 ...

Package build fails after disabling VR plugins

UE - Platform - XR - Mar 27, 2017

Package build fails after disabling VR plugins and launching the project The error message that pops up is: Fatal error: [Link Removed] [Line: 353] Missing global shader FPixelShaderDeclaration, P ...

Output Pins Not deleting on DoOnce MultiInput

UE - Gameplay - Blueprint - Apr 13, 2017

When using the DoOnce MultiInput node in blueprints, deleting a newly added pin on the input side will not delete its corresponding output pin. Adding a new pin after that will create the result lik ...

Simulated physics bodies not working properly with BP Move Component To node

UE - Simulation - Physics - Jun 5, 2015

This issue may reference [Link Removed] which was recently fixed with 4.9 CL-2553675. When using the MoveComponentTo node physics do not work properly compared to other methods to move a component ...

LIVE: Editor crashes when attempting to use erosion tool on landscape (4.6 preview)

UE - LD & Modeling - Terrain - Landscape - Nov 17, 2014

The editor crashes while attempting to use the erosion tool on a landscape in editor. Frequency: 2/2 Callstack: <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FO ...

Actor Position Node Returns Parent Position Not Actor With Material Applied

UE - Graphics Features - Feb 9, 2017

The actor position node normally returns the position of the actor with with material applied in world space. As of 4.14 it will return the parent's position rather than the child actor's position t ...

material clamps with Panner for HTML5 when texture size is not power of two

UE - Platform - Mobile - Apr 25, 2017

When launching for HTML 5 and using a texture or image that is not a power of two in size the texture does not pan correctly, instead of panning as expected, the material clamps and will remain that ...