Assigning a Parent Socket of a component in a child bp also changes that socket for all children and the parent, then resets to the parent default on restart

UE - Gameplay - Blueprint - Sep 28, 2015

Assigning a Parent Socket of a component in a child bp also changes that socket for all children and the parent, then resets to the parent default on restart Description: Yesterday i noticed that ...

Opening a data table based on a struct with a slate brush variable crashes the editor

UE - Editor - UI Systems - Slate - Feb 1, 2016

Attempting to open a data table based on a struct with a slate brush variable crashes the editor. Frequency: 2/2 CrashReporter: N/A ...

Compiling blueprint with anim bp crashes editor in MathExpr exec

UE - Gameplay - Blueprint - Jan 30, 2016

Compiling a player character blueprint that is tied to an anim bp crashes the editor. Frequency: 2/2 Crashreporter: N/A ...

Two event graphs with similar names will populate events to only one graph in My Blueprint pane

UE - Gameplay - Blueprint - Jan 27, 2016

Two event graphs with similar names will populate events to only one graph in the My Blueprint pane. This specifically occurs when the event graphs are named with and without spaces in the name, suc ...

Child actor component cannot be selected within blueprint viewport

UE - Gameplay - Blueprint - Nov 24, 2015

Child actor component cannot be selected within blueprint viewport. The transform can be altered and, if selected within the Components tab, the child actor component can be moved within the viewpor ...

Input Action Events are not included in the list of overrideable functions in the My Blueprints tab

UE - Gameplay - Blueprint - Feb 5, 2016

Input Action Events are not included in the list of overrideable functions in the My Blueprints tab. Reproduced in Actor Blueprints and Player Controller Blueprints. This is a regression: overridin ...

Setting a component to replicate in an Actor that is already set to replicate alters the location of the mesh on the Client after enabling physics

UE - Networking - Jan 27, 2016

Setting a component to replicate in an Actor that is already set to replicate alters the location on the Client after enabling physics. Note this only appears to occur with components added in Const ...

Renaming variables in parent blueprint resets values for child blueprints

UE - Gameplay - Blueprint - Oct 23, 2015

Renaming a variable in a parent blueprint will reset the value of that variable for any child blueprint based on the parent within the level viewport. ...

Invisible child components appear for one frame on scene capture 2D windows if another component is attached.

UE - Gameplay - Oct 1, 2015

Invisible child components appear for one frame on scene capture 2D windows if another component is attached. ...

Class Defaults do not show Texture variables when called from other blueprints

UE - Gameplay - Blueprint - Sep 30, 2015

If class defaults are accessed in an actor blueprint from another blueprint, texture variables will not appear in the class defaults list on the "Get Class Defaults" node. ...