ContentBundleContainer does not load new bundles in PIE after level transition

UE - World Creation - Worldbuilding Tools - Nov 9, 2023

I believe this issue stems from the ContentBundleContainer not populating the StreamingObjects of the UContentBundleDuplicateForPIEHelper. PIE in the same level as the bundles works as the editor h ...

Crash Duplicating an empty AtlasRow material node

UE - Rendering Architecture - Materials - Nov 29, 2023

This isn't a hard crash, but a "verify(...)" from MaterialExpressions.cpp, line 559. ...

Lumen scene view - spot light cut off

UE - Rendering Architecture - Dec 1, 2023

This looks to be an issue with shadows in Lumen Direct Lighting, and might be coming from the "Batched lights" pass. ...

Gameplay Ability Component Montage Replication incorrectly handles cyclic animation sections

UE - Gameplay - Gameplay Ability System - Dec 4, 2023

In AbilitySystemComponent_Abilities.cpp, the check for the client being on a different section on line 3059 checks that the RepNextSectionID is not the current section. One would assume this is beca ...

Shadow map z-fighting when using Overlay material

UE - Platform - Mobile - Jan 8, 2024

Blueprint Typing Potentially Incorrect when using Chooser Plugin

UE - Anim - Gameplay - Jan 8, 2024

This appears to be some form of type confusion. In editor, the type of the result pin is a Packed Level Actor Class Reference, but at runtime, the returned value is a BlueprintGeneratedClass. ...

Groom shadows stay visible when component is hidden

UE - Rendering Architecture - Jan 8, 2024

This appears to happen with both Virtual Shadow Maps and Cascaded Shadow Maps. ...

Chaos Clothing CreateClothActor takes a long time with LODs and Self-Collision

UE - Simulation - Physics - Jan 21, 2024

Spawning an actor with Chaos cloth causes a hitch when LODs or Self-Collision are enabled on the cloth. LODs and Self-Collision seem to compound the issue. Self-Collision requires a collision simul ...

Disabling internal audio to use external audio system shows "Audio Device Manager Initialization Failed!" warning

UE - Audio - Mar 11, 2024

In addition, we can find  "Main audio device could not be initialized. Please check the value for AudioDeviceModuleName and AudioMixerModuleName in [Platform]Engine.ini." log message in the engine. ...

Level sequence attachment dirtying bugs - 5.4

UE - Anim - Sequencer - Mar 28, 2024

Level Sequences can mark the level they are in as modified without modifying them, as well as get themselves into a state where they modified themselves when saved. ...