Landscape Grass Output Instances begin to float when using the Retopologize Tool

UE - LD & Modeling - Terrain - Landscape - Mar 14, 2017

When using the Retopolgize tool on a landscape that is utilizing the Landscape Grass Tool, any pre-existing grass types will begin to float and transform their locations. The only way myself and th ...

Nativized widget with String table data crashes packaged game

UE - Gameplay - Blueprint - Jun 1, 2017

There is a crash that is occurring for packaged games that use the string tables and nativized blueprints. This issue only affects a packaged build of the game. Testing for this issue did not yield ...

Checkbox steals input when set to "Self Hit Test Invisible"

UE - Editor - UI Systems - Nov 9, 2017

There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...

Blueprint debugger: variable getter node displays wrong object's value

UE - Framework - Blueprint Runtime - Jul 28, 2023

After triggering a breakpoint in blueprint, variable getter nodes can display the value of a different object than the node's target. For example: if an actor class has a value MyBool and the bluepr ...

Base Pass Instruction Count increases on Compile and Save, then resets upon reopening Material

UE - Graphics Features - Aug 24, 2015

Material Base Pass Instruction Count will change from a value established when plugging in components pre-compile to a higher value on post compile, but when the material is reopened the count rever ...

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1

UE - Networking - Feb 4, 2016

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1. The Client pauses the timer as expected. With only one player, timers are paused as expected. ...

Joining a session in PIE with Auto Connect To Server disabled will crash PIE

UE - Networking - Nov 11, 2015

Joining a session in PIE with Auto Connect To Server disabled will crash PIE. Note: this is not specific to the Multiplayer Shootout project used in the repro steps; this will occur in any project ...

Sounds Triggered on Android playback 3 times in quick Succession

UE - Audio - Oct 1, 2015

Users are reporting that when playing sounds in projects deployed to their Android Devices, the playback is triggered three times in quick succession. There are known work arounds to this issue, li ...

Match3 crashes on device after locking and unlocking the screen on iOS

Tools - Aug 23, 2016

Aug 23 15:25:15 A6240 UnrealMatch3[987] <Warning>: Assertion failed: CommandEncoder.IsRenderPassDescriptorValid() [Link Removed] [Line: 700] Match3 does not resume after locking and unlocking the s ...

FArchive broke operator<< for bool in Editor builds

UE - Foundation - Core - Feb 16, 2017

Looks like CL-3215392 added changes in FArchive where the operator<< method for bool is a member operator in Editor (as opposed to a global operator in non-editor and old builds). This causes shado ...