Noise Material Expression Position Input says it can take a 2 dimensional vector, but errors if you do

UE - Rendering Architecture - Materials - Apr 12, 2022

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[Console Commands] - au.debug.sounds.sort priority shows all sounds as priority 1.0 when volume scaling is bypassed or sound is 2D

UE - Audio - Voice Management - Apr 5, 2022

The priority display does not correctly reflect the set priorities of sounds when they are not being attenuated or when Bypass Volume Scale for Priority is Enabled. If a sound is attenuated and scal ...

Asset localization does not work properly for Paper2D related assets such as Flipbook

UE - Foundation - Mar 18, 2022

This issue is resolved by changing Paper2D's LoadingPhase to PostConfigInit, but this is a workaround. We suggest a better long term fix via AssetRegistry changes (see comments). In the default la ...

Starter Content's "P_Explosion" does not successfully convert to a Niagara System - incorrect loop, spawn, sprite size, and collision behaviors

UE - Niagara - Cascade - Mar 17, 2022

Starter Content's "P_Explosion" does not successfully convert to a Niagara System - incorrect loop, spawn, sprite size, and collision behaviors Changes needed for / issues found with each emitter:A ...

Cook failure when World Partition maps have level instances using level blueprints

UE - World Creation - Worldbuilding Tools - Level Instances - Mar 14, 2022

The following cook error results from attempting to package a WP map that has level instances using level BPs: LogCook: Error: PackageSplitter found the Generator package still in memory after it ...

FEditorFileUtils::SaveCurrentLevel returns true even when it fails

UE - World Creation - Worldbuilding Tools - Feb 25, 2022

In FEditorFileUtils::SaveCurrentLevel, we set the default return code as true (success) before checking validity of the current level or seeing if PromptToCheckoutLevels is successful. If we're unab ...

Editor lighting components not displaying correctly with diffuse off with lumen enabled

UE - Graphics Features - Lumen - Feb 2, 2022

Licensee note: "I haven’t tested with Ray tracing. I currently have lumen enable and it’s occurring there." ...

There is no obvious way to disable Auto Exposure in a post process volume

UE - Graphics Features - Jan 31, 2022

There is no easy way to disable auto-exposure on a per-component basis.  This is a big source of confusion for people new to Unreal.  The work around is to set Min and Max Brightness to 1 or set to ...

Specific Blend Mode of Material on UMG render incorrectly when HDR is enabled

UE - Graphics Features - Jan 27, 2022

This issue occurs with the Additive and Alpha Holdout settings. ...