Opening a widget blueprint on Linux causes editor to crash

UE - Platform - Linux - Aug 25, 2016

The editor crashes when attempting to open a widget blueprint. ...

Crash when AnimBlueprint and Bleuprint Interface has Same Name Function

OLD - Anim - Nov 12, 2019

When AnimBP and Blueprint Interface was added to the AnimBP has same name function, compiling AnimBP occur crash. ...

Crash when enabling Shader Complexity Viewmode

UE - Rendering - Features - Oct 11, 2022

Material Editor Assertion Crash When Collapsing Material Attributes

UE - Rendering - Architecture - Materials - Jul 14, 2022

Collapsed material attribute nodes cause an editor assertion crash in the material editor when viewed or opened. Assertion failed: (Index >= 0) & (Index < ArrayNum): Array index out of bounds: 0 fr ...

Crash occurs while attempted to drag and drop an asset from Bridge while it is docked to the Sidebar

Quixel - May 17, 2022

An Assertion is thrown while attempting to drag and drop an asset from Bridge while it is docked to the Sidebar ...

Crash When Setting a Bool in a Niagara Parameter Collection via Blueprint

UE - Niagara - Feb 26, 2019

The Editor will crash when setting a bool in a Niagara Parameter Collection via Blueprint. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5159901, 4.23 CL# 5194133 ...

Crash when using the Blueprint merge tool

UE - Gameplay - Blueprint Editor - Apr 26, 2021

The Editor crashes when merging a change using the Blueprint Merge tool on Linux.  ...

Crashes occur when executing MRQ while adding UMG with RetainerBox.

UE - AI Workflows - UI Systems - Slate - Sep 9, 2025

Create an asset containing a RetainerBox in UMG, then add the created UMG to the viewport using AddViewport. Running MRQ after this causes a crash. ...

Crash when Background Blur is added with Instanced Stereo enabled

UE - AI Workflows - UI Systems - UMG - Jan 26, 2026

BP - Nativization will fail at cook time if a BP class and a User-Defined Structure reference each other.

UE - Gameplay - Blueprint - Apr 20, 2017

Note: This happens with "Exclusive" nativization mode as well. This occurs because the nativized UDS 'GetDefaultValue()' method is generated into a .h file rather than a .cpp file. This creates a c ...