Buoyancy is broken in UE5: even BP with Cube SM component (mass is 1kg) and default Buoyancy Component with one default Pontoon falls on bottom of lake

UE - Simulation - Physics - Jul 26, 2021

Shorter steps:Steps 1-8 from Steps to reproduce (create level with water body)Find BP_BuoyancyExample in Content Browser (Engine>Plugins>Water Content>Blueprints)Place BP_BuoyancyExample above the w ...

[Feature Request] Hardware video decoding on Windows DX12

Media Framework - Jun 22, 2021

Currently, all DX12 video decoders on Windows use software decoding. On the other hand, if the engine is running on DX11, developers can use this by enabling the "Hardware Decoding" option under "Ex ...

[Feature Request] CVars for HISMC

UE - World Creation - Worldbuilding Tools - Foliage - Jun 18, 2021

Currently some (if not all or most) foliage CVars affect both foliage and HISMC. It would be nice to split this so that users can change the values of one without affecting the other. ...

[Feature Request] Add option preventing double startup for desktop platforms

UE - Foundation - Core - Jun 10, 2021

In release versions of desktop applications, various issues (such as double login) may require implementation to prevent double startup. In order to implement this feature, each developer need to mo ...

Two-Sided Material option is initially greyed out and inaccessible when creating a Material Instance

UE - Rendering Architecture - Materials - Jun 9, 2021

When attempting to change the option for Two-Sided Material for a Material Instance, the option is initially greyed out and you cannot change the value. However, if you close out of the Material Ins ...

[CrashReport] FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn

UE - Rendering Architecture - RHI - Jun 1, 2021

Generated from CrashReporter ...

DistanceToNearestSurface used for post process broken when separate actor culled

UE - Graphics Features - May 27, 2021

This one may not necessarily be a bug, as this is related to the nature of culling. If it is not, please let me know if there is an alternative method the licensee could use here in order to track a ...

r.MaxAnisotropy does not work in editor

UE - Graphics Features - May 21, 2021

Setting r.MaxAnisotropy by console in editor has no effect on texture sampler's MaxAnisotropy. If the startup value of r.MaxAnisotropy is 8, then the MaxAnisotropy is always 8 no matter how  r.MaxA ...

Editor hard-locks when deleting a level converted to World Partition

UE - World Creation - Worldbuilding Tools - World Partition - May 20, 2021

Encountering an editor hard-lock when attempting to delete a level converted to World Partition. I'm unable to reproduce this hard-lock if the level is created using World Partition, only post-conv ...