Native Gameplay Tag dev comments don't show up in tag tooltips. ...
If you travel between two levels that both share the same sublevel then the actors within that shared sublevel will not update their positions regardless of their positions being saved at different ...
Closing an AdvancedPreviewScene results in a call to UAssetViewerSettings::Save to save the preview scene settings, regardless of whether or not anything has been modified. This in turn calls Update ...
When using the Python plugin to add an existing level as a streaming level, the editor crashes. It seems that this happens regardless of what level is added or what the contents of that level are. A ...
Can Loop is the edit condition for two other values in the struct, and those will have values by default when the node is created, so Can Loop will be true in the make struct node. You can work ar ...
Shorter steps:Steps 1-8 from Steps to reproduce (create level with water body)Find BP_BuoyancyExample in Content Browser (Engine>Plugins>Water Content>Blueprints)Place BP_BuoyancyExample above the w ...
Currently, all DX12 video decoders on Windows use software decoding. On the other hand, if the engine is running on DX11, developers can use this by enabling the "Hardware Decoding" option under "Ex ...