Collections in content browser can't display native classes on 4.26

UE - Editor - Content Pipeline - Content Browser - Apr 12, 2021

The filter in UContentBrowserClassDataSource::CompileFilter does not work because the enumerated class objects are FName without path, while the filter item is name with path. [Image Removed] ...

Shadow doesn't update for a moving nanite mesh (fixed in 5.4)

UE - Rendering - Features - Shadows - Mar 25, 2024

When a nanite mesh moves, the shadow does not. ...

Fix sampling frame rate not properly setup for dynamic montages

UE - MVF Character - Animation - Oct 9, 2024

Project cannot build in VS 2017 15.8+ if it uses std::make_shared with an over-aligned type

UE - Foundation - Core - Aug 30, 2018

Visual Studio 2017 15.8 includes a fix to properly handle std::make_shared used with over-aligned types. However, this is a breaking fix and requires the definition of one of two macros to either ac ...

MovieRender Pipeline Skips Output Frames during GC

UE - Anim - Sequencer - Jun 8, 2020

This is being seen in the wild... can release a temporary fix until 4.26 when we can change the headers and fix it for real. ...

Fix forwarding of dedicated flag and number of players when running a functional test

UE - Networking - Jun 21, 2019

As described in the UDN question, some settings aren't forwarded correctly to the game instance in PIE during a functional test. Proposed patch attached. ...

Fix possible crash if Android audio manager does not support certain properties

UE - Platform - Mobile - Jan 15, 2020

Not checking for a property not being supported by audio manager, need to protect it against NULL ...

Niagara versioning Upgrade Notes do not stay dismissed after update from 4.26

UE - Rendering - Architecture - Niagara - Jan 7, 2022