Attached UDN thread and user's project nail the issue down really well. ...
Type changes are not shown as differences in the BP Diff tool. Found on 4.9 by live user (UDN link in additional info URL). ...
User has reported a crash on suspend related to the display link when the game is set to be frame rate locked. ...
Add Movement Input does not work on any pawn that is not controlled by the player. Note: this worked in 4.7.6 and earlier. Test project attached. In it, the Player Controller controlled by the acti ...
FPathFindingQuery seems to be best candidate ...
Verify that inertial scrolling works in the ScrollBox and the ListView on touch devices. We have reports that it isn't working in 4.9, it may have been fixed since then, or not be as smooth as it c ...
Interface functions inherited after a duplicated actor blueprint is re-parented to the blueprint it was duplicated from cannot be deleted. Note that the inherited function can be deleted in a new ac ...
Actors not marked as Always Relevant do not replicate to Clients that have possessed a vehicle past 15,000 units (the sq root of Net Cull Distance Squared) of the point of possession. Note that repl ...
SetBase() only works with bone names, but would like it to work with sockets. ...