Blueprint function return nodes don't save any settings applied directly to the return node itself. Regression: Yes - this behavior does not occur in 4.16.3 (CL 3561208) ...
The new function output booleans within blueprint class actors are not saving intended true/false entries. This issue is a regression. Works in: 4.16.3-3561208 Does not work in: 4.17.1-3586342 and ...
Get mouse position returns zero when when playing in editor with the editor full screened and using immersive mode Note: If a constant value other than 0,0 is printed run the test of the other moni ...
The view appears to lag/stutter it is most apparent when looking at the edges of the floor when moving the HMD around. After the video ends the view appears to smooth back out. ...
When using low shadow settings there is a flicker that occurs when changing a camera FOV, the flicker will end as soon as the FOV has finished adjusting to the new FOV. This can occur when:Using a ...
The "Inputs" section in the details panel states "Please Press the + Icon Above to Add Parameters," but there is not a "+" icon above. There is now a "New" button to create a parameter. ...
When using a progress bar that is partly filled the screen on an iOS device will be blacked out except for the screen space containing the filled part of the progress bar This did not occur in stan ...
Editor crashes when building a level containing landscape if Preview Rendering settings are set to Default High End Mobile. This is a regression. This is working on 4.16 3-3561208 This is not wor ...
When Only in Current Level is set in the World Outliner, any new folder will be hidden by default since there are no assets from the level in the new folder. This make it seem that the folder wasn' ...
UMG Visibility binding resets to default after closing and reopening project first time. "Get Visibility" on Button click boolean toggle for widget blue print "False" return node value gets automa ...