Dynamic Parameters do not function in Beam Emitters

UE - Graphics Features - Apr 10, 2015

Transfered Issue from TTP # 298314, originally opened in TTP on 6/3/2013 and updated with Answerhub post information on 5/18/2014 Dynamic Parameters cannot be used with a Beam Emitter, they pass no ...

Xcode build will fail if project has a file that was added by the Editor that contains a Copyright (©) symbol

UE - Platform - Apple - Mar 27, 2017

Code class files created by the Editor that include the Copyright symbol (©) are created with UTF-16 encoding. This encoding is not supported by Xcode on Mac, and will result in a build failure. In ...

EDITOR: LIVE: CRASH: Reroute nodes can cause a loop that freezes the editor.

UE - Gameplay - Blueprint - Jul 29, 2014

Branch Build Label UE4-Main Promoted-CL-2230001 DESCRIPTION: If reroute nodes are used to make a loop, the editor will not catch it and the loop will freeze the editor. ADDITIONAL NOTES: Creatin ...

Upgrading Project to a New Engine Version Causes Errors When Attempting to Open Tutorial Blueprints

UE - Gameplay - Nov 11, 2015

When you create a project in version 4.8.3, and update it to either 4.10 or Main, there seem to be issues loading the Engine Content Tutorials for FeaturePacks, InstallingiTunesTutorial, and Setting ...

Packaging for HTML5 seems to have grown in package size

UE - Platform - Mobile - Aug 30, 2016

The size of packages for HTML5 has greatly increased since 4.10.4 to 4.11.2 and has since increased. Example: First person template, no starter content - size of whole HTML5 folder once packaged: 7 ...

KiteDemo: DestroyActor Warning when Saving - Height_x3_y2_C_1

UE - World Creation - Worldbuilding Tools - World Composition - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – When the editor autosaved I noticed a warning occurred in the output log. – Issue occurs during any Save operation. User can use ...

[CrashReport] UE4Editor_Landscape!FLandscapeEditDataInterface::SetAlphaData() [landscapeeditinterface.cpp:2617]

UE - LD & Modeling - Terrain - Landscape - Sep 8, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Audio/Video out of sync after seek

Media Framework - Jan 29, 2018

There is an issue that sometimes occurs when using the seek option in the media player while the Decoder is set to WMF. When this happens the audio desyncs from the video and for the rest of the vid ...

Play Media Player Node Causes Blueprint Functions to be Uncallable

UE - Gameplay - Blueprint - Feb 23, 2016

This only occurs in standalone or a packaged game Having a Play Media Player node in a blueprint causes all of that blueprint's functions to become uncallable. Found in 4.11 Preview 5. Reproduced ...

2 minute hang and high memory usage when adding assets with large textures

UE - Foundation - Core - Cooker - May 28, 2015

2 minute (or more) hang and high memory usage when adding assets with large textures. The memory increase can be up to 3 or 4 GB when none of these assets(or referenced assets) take up nearly that ...