High Precision Tangent Basis & Use Full Precision UVs on Skeletal Meshes reset after reimport

Anim - Sep 17, 2020

Reimporting a skeletal mesh causes "use high precision tangent basis" & "use full precision UVs" to reset and no longer being applied to the mesh. Reported and tested in version 4.25.3(CL 13942748) ...

UDN: Scale keys on additive anims not playing

Anim - Sep 10, 2020

https://udn.unrealengine.com/questions/600810/index.html Scale keys on additive anims behaves differently than other transform components. ...

Crash editing Transition Logic after deleting State and Transition in State Machine

Anim - Sep 8, 2020

Attempting to click on a node in a Transition Logic that has been opened in a new tab will cause a crash when the correlating State node and it's transition have been deleted from the State Machine. ...

Crash after removing frames in recorded animation

Anim - Aug 26, 2020

Crash after removing frames in recorded animation.  Reported in version 4.25.3 (CL-13942748) and tested in versions 4.24.3 (CL-11590370) and 4.25. Working as expected in 4.24.  ...

Animation insights crash with linked anim graphs

Anim - Aug 25, 2020

From this UDN: https://udn.unrealengine.com/questions/601647/animation-insights-crash.html Looks like we need to cache the function index in FAnimNode_LinkedAnimGraph::DynamicLink and apply the sa ...

Adding NotifyTrack from AnimDataModifier doesn't refresh Animation Editor

Anim - Aug 12, 2020

When creating a Notify Track using an Animation Modifier in the Animation tab of an Animation Sequence, the new Track added and applied fails to appear in the Notifies panel until the panel has been ...

RetargetSource in AnimSeqeuence doesn't affect DDC key

Anim - Aug 4, 2020

Retarget source doesn't affect DDC key, so it causes incorrect result. Changing the anim sequence DDC key generation to include it fixes this issue. ...

Current animation asset is lost in animation preview when a post process anim BP is compiled

Anim - Aug 3, 2020

UDebugSkelMeshComponent and PreviewInstance are lost current animation asset. There are 2 ways to fix below void UDebugSkelMeshComponent::InitAnim(bool bForceReinit) { // If we already have Pre ...

ChildAnimBP with different skeleton than parent does not show child skeletons anims in AnimGraphOverrides

Anim - Jul 31, 2020

Create a Parent AnimBP, add any animation to it. Then create a childAnimBP from Parent. In ChildAnimBP, go to TargetSkeleton (from class settings) to change a different skeleton. Then go to the Anim ...

Animation Curve name changes when retargeting Skeleton

Anim - Jun 25, 2020

The name of Animation Curve may change when retargeting an asset that depends on AnimSequence asset to Skeleton with different order of Animation Curve. ...