Some bones are not removed even when registered in "Bones to Remove"

Anim - Mar 22, 2020

 The difference between "testbone" and "testbone2" is only whether there is "joint7" Skinning itself has been properly ruled out. However, it can be confirmed by attaching a socket etc., but the bo ...

Crash/ensure when linking anim layers from animation update

Anim - Mar 12, 2020

Originally reported here: https://udn.unrealengine.com/questions/562047/linked-layer-animation-blueprint-proxy-missing-ske.html When linking an anim layer during update, we get either an ensure or ...

Editor crashes when changing skeletal mesh if another skeletal mesh component is attached when using master pose node

Anim - Jan 27, 2020

The crash only occurs if the additional skeletal mesh component is used with Set Master Pose Component (see ToggleAttach function in the TopDownCharacter BP). It doesn't seem to matter what mesh we' ...

BlueprintGetter does not work with or disable AnimGraph Fast Path

Anim - Jan 23, 2020

When used as part of the fast path in an ABP, variable Blueprint Getters are not used. If something with a getter that does not conform to or is supported by fast path, is used then fast path should ...

Linked Anim Graph With Mesh With Post Process BP Has Faster Animation Playrate

Anim - Jan 20, 2020

When an animation blueprint is using the "Linked Anim Graph" node and it's skeletal mesh has a post process animation blueprint the animation is played at the wrong playrate. Linked Anim Graphs wer ...

TMap property on AnimNode causes memory corruption

Anim - Jan 10, 2020

FastPath can't handle TMap (maybe any other container type too) in AnimGraph causes this crash. FastPath copies TMap property to the AnimNode member property directly like MemCopy. So two properties ...

Montage_SetEndDelegate doesn't set for inactive, but unfinished montages, preventing clearing

Anim - Jan 7, 2020

If you call Montage_SetEndDelegate after a montage has begun blending out, but before it terminates, the end delegate will not be set because an active montage instance cannot be found. If an AI is ...

Sub Instance Root Motion issues

Anim - Dec 10, 2019

Using multiple Sub instances with root motion does not behave as expected. With both the parent and sub instances set to 'Root Motion from Everything': In 4.22, too much root motion occurs. In ...

Crash creating local variable in ABP function

Anim - Dec 5, 2019

Creating a local variable in an ABP function crashes ...

Override Animation Data doesn't use new animation

Anim - Nov 20, 2019

Override Animation Data doesn't use the new animation to play when the animation mode is already 'Use Animation Asset' ...