Crash creating local variable in ABP function

Anim - Dec 5, 2019

Creating a local variable in an ABP function crashes ...

Override Animation Data doesn't use new animation

Anim - Nov 20, 2019

Override Animation Data doesn't use the new animation to play when the animation mode is already 'Use Animation Asset' ...

Crash when AnimBlueprint and Bleuprint Interface has Same Name Function

Anim - Nov 12, 2019

When AnimBP and Blueprint Interface was added to the AnimBP has same name function, compiling AnimBP occur crash. ...

Sub Anim Instances Evaluate when not contributing

Anim - Nov 8, 2019

When using a sub anim instance, the instance will continue to update/evaluate even when its value is not currently contributing to the final pose. ...

Hide Bone in constructor does not update world instances

Anim - Nov 4, 2019

Hiding bones during construction is not properly displayed by level instances placed at editor time. Note that setting 'Update animation in editor' on the mesh and re-running the constructor script ...

Animation flickers when made visibility is re-enabled

Anim - Nov 4, 2019

An animation can display an incorrect frame upon having its visibility re-enabled, resulting in a noticeable flicker. This can be prevented by setting the mesh's 'Visibility Based Anim Tick Option' ...

BeginPlay not called for Post-Process Anim Instance

Anim - Oct 29, 2019

Post-Process Anim Instances do not have BeginPlay called. The proposed fix is to addif (PostProcessAnimInstance) { PostProcessAnimInstance->NativeBeginPlay(); PostProcessAnimInstance->Blu ...

Crash on applying animation modifier for some assets

Anim - Oct 29, 2019

When removing curves on some assets, a crash can occur. This seems to be due to const FSmartNameMapping* CurveMapping being null and dereferenced within UAnimationBlueprintLibrary::RetrieveContainer ...

Montage Root Motion does not work from sub anim instances

Anim - Oct 25, 2019

Root motion from sub instances is not used when the parent instance is marked as 'Root Motion from Montages Only'. Proposed fix is to modify USkeletalMeshComponent::IsPlayingNetworkedRootMotionMo ...

Crash in a packaged project when loading into a level after a nativized Anim BP grabs a PoseSnapshot using a FName

Anim - Oct 25, 2019

In packaged projects will crash when an animation blueprint that is nativized loads into a new level. The anim blueprint needs to use the PoseSnapshot node with a FName variable passed before loadin ...