Linked Anim Graph With Mesh With Post Process BP Has Faster Animation Playrate

Anim - Jan 20, 2020

When an animation blueprint is using the "Linked Anim Graph" node and it's skeletal mesh has a post process animation blueprint the animation is played at the wrong playrate. Linked Anim Graphs wer ...

TMap property on AnimNode causes memory corruption

Anim - Jan 10, 2020

FastPath can't handle TMap (maybe any other container type too) in AnimGraph causes this crash. FastPath copies TMap property to the AnimNode member property directly like MemCopy. So two properties ...

Montage_SetEndDelegate doesn't set for inactive, but unfinished montages, preventing clearing

Anim - Jan 7, 2020

If you call Montage_SetEndDelegate after a montage has begun blending out, but before it terminates, the end delegate will not be set because an active montage instance cannot be found. If an AI is ...

Sub Instance Root Motion issues

Anim - Dec 10, 2019

Using multiple Sub instances with root motion does not behave as expected. With both the parent and sub instances set to 'Root Motion from Everything': In 4.22, too much root motion occurs. In ...

Crash creating local variable in ABP function

Anim - Dec 5, 2019

Creating a local variable in an ABP function crashes ...

Override Animation Data doesn't use new animation

Anim - Nov 20, 2019

Override Animation Data doesn't use the new animation to play when the animation mode is already 'Use Animation Asset' ...

Crash when AnimBlueprint and Bleuprint Interface has Same Name Function

Anim - Nov 12, 2019

When AnimBP and Blueprint Interface was added to the AnimBP has same name function, compiling AnimBP occur crash. ...

Sub Anim Instances Evaluate when not contributing

Anim - Nov 8, 2019

When using a sub anim instance, the instance will continue to update/evaluate even when its value is not currently contributing to the final pose. ...

Hide Bone in constructor does not update world instances

Anim - Nov 4, 2019

Hiding bones during construction is not properly displayed by level instances placed at editor time. Note that setting 'Update animation in editor' on the mesh and re-running the constructor script ...

Animation flickers when made visibility is re-enabled

Anim - Nov 4, 2019

An animation can display an incorrect frame upon having its visibility re-enabled, resulting in a noticeable flicker. This can be prevented by setting the mesh's 'Visibility Based Anim Tick Option' ...