Animation Curve name changes when retargeting Skeleton

Anim - Jun 25, 2020

The name of Animation Curve may change when retargeting an asset that depends on AnimSequence asset to Skeleton with different order of Animation Curve. ...

When changing the size of detail panel for animation state in Animation Blueprint diff tool, GetSelectedProfileName will occur crash

Anim - Jun 24, 2020

When trying to display BlendProfile property in Animation Blueprint diff tool, it will occur crash, because EditableSkeleton is null in SBlendProfilePicker::GetSelectedProfileName(). So, a followin ...

Hide/Unhide Bone by Name nodes have tooltip typo

Anim - Jun 22, 2020

The Hide Bone by Name and Unhide Bone by Name nodes have typos in their tooltips. "Compared" is spelled as "compoared" ...

Switching AnimLayer to child AnimBP doesn't trigger inertial blending

Anim - Jun 19, 2020

At compile time, BlendOptions array which contains BlendTime setting are created. These are copied from its own interfaces, not the parent's. The blending works fine if the parent's interface is als ...

SBasePoseViewport should use ExtendedBounds, not ImportedBounds

Anim - Jun 16, 2020

In accordance with CL-9139422 of UE-76558, the SkeletalMesh ImportedBounds does not have an Extend operation. However, SBasePoseViewport, the UI for retagettes, continues to use ImportedBounds. So, ...

Linked animation graph doesn't trigger anim notifications on dedicated server.

Anim - Jun 15, 2020

Linked animation graph doesn't trigger anim notifications on dedicated server. There is no expected message in log: LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Client 0: HitNotify IsServer: tru ...

Crash adding input pose node to animation State

Anim - May 26, 2020

Crash occurs when the user adds an Input Pose node to a State graph in an Animation Blueprint. ...

Asset players in LinkedAnimInstances are ticked twice when a PostProcessAnimInstance is present

Anim - Apr 14, 2020

Reported here: https://udn.unrealengine.com/questions/569091/animation-playrate-in-linkedanimgraph.html I tested with a downloaded copy of 4.24. It looks like this would also happen in 4.25 though. ...

Animation Blueprint does not update in editor if ActorComponent UProperty is changed while ActorComponent is selected on placed Actor

Anim - Apr 14, 2020

At editor-time (ie, while using the editor and NOT in a PIE session), the Animation Blueprint's ability to read updated values appears to depend on what component of an Actor is currently selected, ...

Crash in Anim Budget Allocator when adding fifth budgeted component to the scene in packaged builds when Niagara is enabled

Anim - Apr 9, 2020

The setup is fairly simple: Each time the button is pressed, we spawn an actor with a USkeletalMeshComponentBudgeted component whose skeletal mesh is DefaultSkeletalMesh. When the fifth actor is ad ...