HLODs appear to be calculated individually instead of as a group

Anim - HLOD - Mar 26, 2019

The way in which Hierarchical Instance Static Mesh LODs' screen size is calculated appears to have changed. ...

Crash When Substance Material Is Applied to a Mesh In HLOD System

Anim - HLOD - Sep 3, 2018

Crash when Substance material is applied to a mesh included in the HLOD system. Working as expected in 4.19 CL# 4033788. Unable to test issue in 4.21 CL# 4339215 due to plugin dependency. Found in ...

Missing assignment/recursion in UHLODProxy::FindFirstActor can potentially lead to an infinite loop

Anim - HLOD - Aug 13, 2018

User reports on the forums of being stuck in an infinite loop and noticed a dead branch in the titled function:The body of if (SubLODActor) doesn't actually do anything, guaranteeing an infinite loo ...

Infinite Loop When Generating HLOD Clusters

Anim - HLOD - Aug 8, 2018

The HLOD system gets stuck in a infinite loop when building.  Comment from the user: ++I've tracked it down to this code: const AActor* UHLODProxy::FindFirstActor(const ALODActor* LODActor) { a ...

Merging negative-scaled actors breaks materials

Anim - HLOD - Mar 27, 2018

Materials are broken when merging a mesh with another that has negative scale Licencee states that bisMirrored in FMeshMergeHelpers::TransformRawMeshVertexData seems to be involved. Does not occur ...

Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled

Anim - HLOD - Mar 2, 2018

If the user attempts to generate HLOD actors in a persistent level, when the sublevels have HLOD System disabled, they will receive the following warning: WorldSettings Hierarchical LOD System is di ...

If you add a cluster to another level to create HLOD and open a hierarchical outliner at the original level, the original level crashes.

Anim - HLOD - Feb 28, 2018

Please check the attached file. https://udn.unrealengine.com/questions/417308/hlod-%E3%82%92%E4%BD%9C%E6%88%90%E3%81%99%E3%82%8B%E3%81%9F%E3%82%81%E3%81%AE%E5%88%A5%E3%83%AC%E3%83%98%E3%83%AB%E3% ...

Crash on merge actor when Use specific LOD Level

Anim - HLOD - Feb 26, 2018

Merge Actor crash when specifying Use specific LOD Level, and the actor has a collision component ...