Invalid object while verifying cluster assumptions during ShooterGame replay with matinee actor

Anim - Sequencer - Apr 21, 2021

This seems to be caused by the matinee actor on Highrise and only appears to be reproducible in a packaged build of ShooterGame, not from the editor. See attached UDN for more information. ...

There is a moment of T pause when Post Roll Frames is enabled and snapping is enabled

Anim - Sequencer - Apr 19, 2021

When I turn off snap, the problem does not occur The problem does not occur in 4.24.3 and 4.25.4 Occurs in 4.26.2 and UE4main ...

Is Playing can return false on Sequence's second playthrough

Anim - Sequencer - Apr 12, 2021

Playing a sequence more than once will have an incorrect player status on the first frame.  ...

Attach options for attach tracks do not work with additive transform sections

Anim - Sequencer - Mar 30, 2021

Attach options don't work for additive blend types (Additive, Relative and Additive From Base) ...

Incorrect behavior when copy-paste repeatedly in the sequencer subscene track

Anim - Sequencer - Mar 24, 2021

This issue is different for the first and second behaviors, which seems confusing when working. ...

Crash in MatineeCameraShake when scrubbing and saving

Anim - Sequencer - Mar 24, 2021

[Link Removed] ...

Importing Camera FBX into a sequence can crash with a headless editor

Anim - Sequencer - Mar 19, 2021

In a headless editor instance we will not be able to send toasts to the user, and we should not notify slate. The Sequencer Tools function library calls MovieSceneToolHelpers::ImportFBXCameraToExist ...

Filtering a Curve with Fourier Transform (FFT) with the Response set to Chebyshev crashes the editor

Anim - Sequencer - Mar 19, 2021

When creating a Curve and filtering the keys with a Fourier Transform, the engine crashes. The engine doesn't crash when the Bake, Euler, or Simplify options. It only crashes if there are a minimum ...

Tagged binding exists after deleting object binding in sequence

Anim - Sequencer - Mar 12, 2021

Tagged bindings aren't deleted when their object binding is deleted in the sequence.  ...