Saving a level with a sequence open can affect a component's velocity

Anim - Sequencer - Sep 13, 2021

It looks like a component will have a velocity calculated and saved when animated by a sequence during a level save.  ...

Translucent materials appear in all stencil layers when rendered in the Movie Render Queue

Anim - Sequencer - Jul 22, 2021

No matter how many passes there are translucent objects will appear in all of them. A notable case is particles, as their materials are often translucent. Using masked materials is a possible workar ...

Animations are not recorded correctly when "Save Record Assets" is enabled.

Anim - Sequencer - Jul 21, 2021

If I disable "Save Record Assets", all animations are recorded. I have checked the implementation of bSaveRecordedAssets, but I am not sure if this is the intended implementation. ...

Two animation assets are created when Pawn is recorded in TakeRecorder.

Anim - Sequencer - Jul 21, 2021

If you specify a Level Sequence of "TakeRecorder_Skeletal" in step 3, there will be only one animation created. The licensee wants this to be the same behavior. ...

When using All Nearby Spawned Actors, the number of recorded animation frames is not enough.

Anim - Sequencer - Jul 21, 2021

The licensee wants to record the same number of frames as the animation in "Content/TakeRecorder_test/Grayman/anm/". I thought that increasing the number of frames by 1F on Sequence would solve the ...

If you add "All Nearby Spawned Actors" later, the first shot's animation will not be recorded.

Anim - Sequencer - Jul 21, 2021

If you replace steps 2 and 3 and add "All Nearby Spawned Actors" first, and then add the Source of "Level Sequence", the animation of the first shot will also be recorded. ...

Guid of Actor Reference does NOT replace in UMovieSceneActorReferenceSection::OnBindingsUpdated

Anim - Sequencer - Jul 6, 2021

In UMovieSceneActorReferenceSection::OnBindingsUpdated, Key isn't reference, so the GUID isn't replaced.for (FMovieSceneActorReferenceKey Key : ActorReferenceData.GetData().GetValues()) { if (O ...

Project Settings for Take Recorder's Animation Recorder do not persist after editor restart

Anim - Sequencer - Jun 25, 2021

Animation Recorder settings do not persist after editor restart. Can be worked around by setting the values in the EditorSettings.ini file under: [/Script/TakeTrackRecorders.MovieSceneAnimatio ...

Deleting transform track can fail to restore state

Anim - Sequencer - Jun 24, 2021

Deleting the transform track for an actor that does not have a transform track by default can fail to restore state if there are no keys.  ...

Deactivating a shot section from scripting does not affect evaluation

Anim - Sequencer - Jun 23, 2021

Disabling a shot from scripting will not affect evaluation of the sequence.  ...