Screenshots Comparison Tests with different partitions.

Automation - Aug 28, 2019

The logs says: - AutomationFunctionLibrary: Screenshot captured as D:/xx/L_Test_Screenshots_outlined/Windows/D3D11_SM5/2dd1ddbfed537136cba0ef30863412f1.png - New Screenshot 'xx' was discovered! Plea ...

Consecutive runs of a Functional Test do not populate screenshot differences in the Screen Comparison Tab

Automation - Jul 31, 2019

Consecutive runs of a Functional Test do not populate screenshot differences in the Screen Comparison Tab Discovered during the verification of UE-68198, that issue was closed due to the setup not ...

Functional Test won't start when placing a moving actor inside the level if setting Navigation Mesh's Runtime Generation to Dynamic

Automation - Mar 21, 2019

User is trying to use the Functional Test class to construct some automated test cases. Whilst doing this they noticed that adding a BP_Actor (just a static mesh engine cube) that simply rotates (v ...

Packaged game crashes when enabling Pre-load Screen Movie Player

Automation - Jan 31, 2019

Packaged game crashes when enabling Pre-load Screen Movie Player ...

Session frontend screen comparison tool not showing screenshots.

Automation - Jan 9, 2019

The Session Frontend Screen Comparison tool does not appear to be showing and screenshots taken from the Editor. ...

Remote 2 fails to launch on iPad Pro 11inch

Automation - Dec 6, 2018

Unreal Remote 2 is crashing on launch with new ipads.  ...

GetUniqueBuildID should use GetLocalNetworkVersion for default value

Automation - Nov 13, 2018

See https://udn.unrealengine.com/questions/466694/index.html GetUniqueBuildID() was changed in 4.20 so the value returned by default was the same as the network version. However FNetworkVersion::Ge ...

TestEqual(TCHAR*, TCHAR*) function is testing pointer equality instead of values

Automation - Oct 1, 2018

A licensee has reported that the TestEqual(TCHAR*, TCHAR*) function tests for pointer equality instead of comparing two values, which does not accomplish what the function is meant to do. Regressio ...

Session Frontend "Automation" tab prevents -unattended "RunAll" automation tests

Automation - Feb 26, 2018

The problem seems to be that in HandleRefreshTestCallback in AutomationCommandline.cpp, it enables all the tests, but then in SAutomationWindow::OnRefreshTestCallback it turns off all the test that ...

Can't save BPs after stopping automation tests

Automation - Jan 5, 2018

User reported that they are unable to save assets after running tests: https://answers.unrealengine.com/questions/742429/cannot-save-or-change-assets-after-running-a-autom.html ...