Consecutive runs of a Functional Test do not populate screenshot differences in the Screen Comparison Tab

Automation - Jul 31, 2019

Consecutive runs of a Functional Test do not populate screenshot differences in the Screen Comparison Tab Discovered during the verification of UE-68198, that issue was closed due to the setup not ...

Functional Test won't start when placing a moving actor inside the level if setting Navigation Mesh's Runtime Generation to Dynamic

Automation - Mar 21, 2019

User is trying to use the Functional Test class to construct some automated test cases. Whilst doing this they noticed that adding a BP_Actor (just a static mesh engine cube) that simply rotates (v ...

Packaged game crashes when enabling Pre-load Screen Movie Player

Automation - Jan 31, 2019

Packaged game crashes when enabling Pre-load Screen Movie Player ...

Session frontend screen comparison tool not showing screenshots.

Automation - Jan 9, 2019

The Session Frontend Screen Comparison tool does not appear to be showing and screenshots taken from the Editor. ...

Remote 2 fails to launch on iPad Pro 11inch

Automation - Dec 6, 2018

Unreal Remote 2 is crashing on launch with new ipads.  ...

GetUniqueBuildID should use GetLocalNetworkVersion for default value

Automation - Nov 13, 2018

See https://udn.unrealengine.com/questions/466694/index.html GetUniqueBuildID() was changed in 4.20 so the value returned by default was the same as the network version. However FNetworkVersion::Ge ...

TestEqual(TCHAR*, TCHAR*) function is testing pointer equality instead of values

Automation - Oct 1, 2018

A licensee has reported that the TestEqual(TCHAR*, TCHAR*) function tests for pointer equality instead of comparing two values, which does not accomplish what the function is meant to do. Regressio ...

Session Frontend "Automation" tab prevents -unattended "RunAll" automation tests

Automation - Feb 26, 2018

The problem seems to be that in HandleRefreshTestCallback in AutomationCommandline.cpp, it enables all the tests, but then in SAutomationWindow::OnRefreshTestCallback it turns off all the test that ...

Can't save BPs after stopping automation tests

Automation - Jan 5, 2018

User reported that they are unable to save assets after running tests: https://answers.unrealengine.com/questions/742429/cannot-save-or-change-assets-after-running-a-autom.html ...

Unable to add/compile code for Automation Test

Automation - May 22, 2017

When following the documentation on setting up automation tests, the sample provided for "Simple Tests" does not successfully compile. One of two compiles errors is given based on the TFlag used A ...