Modifying ShooterGame header file for faster compiling causes crash behavior.

Core - Jan 11, 2019

Using bFasterWithoutUnity and MinFilesUsingPrecompiledHeaderOverride, on ShooterGame.Build.Cs results in Engine crash. ...

Adding an Object to a Plugin using the C++ Class Wizard results in a compilation error.

Core - Jan 10, 2019

Adding an Object class to a plugin's module using the C++ Class Wizard results in a compilation error due to attempts to edit the new class' generated.h file during the initial compilation attempt. ...

When the engine version updated, partial data of TMap/TSet type of DataTable is missing

Core - Jan 7, 2019

When updating to 4.21, Element previously added to DataTable is missing. This only occur when you move to 4.21. If it change from 4.19 to 4.20, DataTable will keep data. it can restore broken data b ...

Assert caused by using FText::FromStringTable to initialize a FText property in the constructor of a UStruct based off FTableRowBase

Core - Jan 4, 2019

When using FText::FromStringTable to initialize an FText variable in the constructor of an FStruct that inherits from FTableRowBase, an assert is caused due to recursion. The assert is as follows:As ...

DECLARE_EVENT Broadcast() can be invoked outside of it's contained class.

Core - Jan 2, 2019

In UE 4.21, The current functionality that exists for DECLARE_EVENT Broadcast() does not function as the docs describe: [Delegate Events|https://docs.unrealengine.com/en-us/Programming/UnrealArchit ...

UClass::HasProperty() returns true for properties in a child class even though the comment for the function indicates it checks for the property in the current class and parents of the current class

Core - Dec 21, 2018

The comment describing UClass::HasProperty() indicates that it checks to see if a specified property exists in a class, or a parent of that class. However, when a property that exists in a child of ...

Static array based on an enum does not show the enum element names if a C-style cast is used with a space between the type being cast to and the enum

Core - Dec 21, 2018

A static array based on an enum does not display the enum names in Blueprints if the size of the static array uses an explicit C-style cast with a space between the type being cast to and the enum b ...

Cannot use "ProjectName (Debug) (ProjectName)" debug configuration in VSCode on Mac with binary Engine installation

Core - Dec 3, 2018

Attempting to debug in VSCode on a Mac using the ProjectName (Debug) (ProjectName) configuration fails due to a missing precompiled file in the binary Engine installation. REGRESSION: No. The same ...

Unreal Frontend crashes when loading a ue4stats file

Core - Nov 27, 2018

If Unreal Frontend has been built in the Development Editor configuration, attempting to open a ue4stats file in the Profiler tab results in the Unreal Frontend crashing. The crash does not occur if ...