3DS Max 2019 asset has incorrect object position and rotation when imported in Datasmith

Datasmith - 3dsMax - May 20, 2019

When this asset is imported into 4.22.1(4.22E0) it has incorrect object position and rotation. In 4.21.2 (4.21E3) the asset has the correct object position and rotation. ...

Animated Camera from 3ds Max flips in Unreal

Datasmith - 3dsMax - Apr 26, 2019

Datasmith & mikktspace tangent cause entities to glow with lightmaps

Datasmith - 3dsMax - Feb 22, 2019

The steps above are reduced to their simplest expression.  I appears that several customers complained about lightmap baking resulting in glowing objects.  This typically happens on interior door fr ...

Datasmith re-import crash - UE4Editor-UnrealEd!UMaterialInstanceConstantFactoryNew::FactoryCreateNew

Datasmith - 3dsMax - Feb 13, 2019

From user:I'm getting repeatable crashes on re-imports after I've re-worked the models a bit in Max. The workaround now is to just delete everything from Unreal and do a fresh import, but as my o ...

Objects with centered pivots become Actors instead of StaticMeshActors when imported via Datasmith

Datasmith - 3dsMax - Jan 18, 2019

When selecting "affect pivot only" and choosing "center pivot" on 56 objects in 3DS Max 2019, 4 of them imported into Datasmith as Actors and not StaticMeshActors. This makes it seemingly impossible ...

Datasmith files containing special characters do not import correctly in Unreal

Datasmith - 3dsMax - Oct 10, 2018

User is experiencing an import issue with a 3DS Max 2019 file. Their workflow is as follows and works for all their assets but this one:Original file created in revit 2019Import revit link to 3dsmax ...

Geometry asset is tiny when importing a .udatasmith file from 3DS Max 2019

Datasmith - 3dsMax - Sep 27, 2018

The user set up 3DS Max for centimeters and didn't do any pivot rotation. When exporting with the FBX the results are fine, but with DataSmith it is tiny for the actual geometry. This issue was re ...