UE4Editor modules file is not written to properly when packaging a plugin

DevTools - Plugins - Apr 8, 2019

The modules file that is generated when packaging a plugin appends a number to the end of the .dll reference, similar to hot reload modules. This causes the reference to refer to a nonexistent file. ...

Packaging for iOS with Remote Build from Windows with a plugin that uses PublicAdditionalShadowFiles fails

DevTools - Plugins - Dec 17, 2018

Attempting to package for iOS using Remote Build on Windows results in a failure if the project contains a plugin that uses "PublicAdditionalShadowFiles" in its Build.cs file. Log from the packaging ...

Cannot package an Engine plugin if another Engine plugin depends on the plugin being packaged

DevTools - Plugins - Nov 12, 2018

Packaging an Engine plugin fails if another Engine plugin lists that plugin as a private dependency. In the two attached plugins, PluginA lists PluginB as a required plugin in its .uplugin file, and ...

Cannot load asset in a Content-Only plugin if it is used in a Blueprint-Only project that has been packaged

DevTools - Plugins - Aug 16, 2018

Assets in a Content-Only plugin enabled in a Blueprint-only project cannot be loaded when the project is packaged. If a Content-Only plugin is enabled in a code project, the assets in the plugin are ...

Unable to compile Runtime plugins

DevTools - Plugins - Jun 27, 2018

Attempting to package a runtime plugin in 4.20 results in the following error: ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Unreal Projects\4.20\PluginTest\Test ...

Packaging fails when Online Framework Plugin is enabled in a Binary build.

DevTools - Plugins - Nov 29, 2017

Enabling the Online Framework Plugin in a Binary build of the editor (download from the Epic Games Launcher) causes packaging attempts to fail due to a file that is missing. This does not occur in s ...

Packaged builds don't copy over plugin config files

DevTools - Plugins - Nov 21, 2017

We currently do not copy over the Config folder when we are packaging a plugin for inclusion with a packaged game. This is likely because we haven't supported plugin config files in the past, but th ...

Custom Plugin names appear twice in editor

DevTools - Plugins - Nov 8, 2017

Calling the function FTabSpawnerEntry& RegisterNomadTabSpawner( const FName TabId, const FOnSpawnTab& OnSpawnTab ); to display the name of a new plugin causes the name to be displayed twice. In t ...

Cannot package a plugin that depends on another plugin

DevTools - Plugins - Oct 26, 2017

When a plugin has another plugin enabled in its .uplugin folder, attempting to package the first plugin will result in an UBT error. ...

RenderDoc plugin settings do not persist

DevTools - Plugins - Jun 21, 2017

RenderDoc plugin settings will be reset on project restart. Saved\Config\Windows\RenderDocPlugin.ini does get created, but values from the ini file do not seem to get loaded. ...