Cannot successfully create a local binary build of the Engine that includes iOS

DevTools - Rocket - Jun 6, 2018

Attempting to create a local binary build of the Engine that includes iOS currently fails. The error message that appears ("ERROR: System.Collections.Generic.KeyNotFoundException: The given key was ...

iPhonePackager.exe is not included when a local binary build of the Engine is created on a Mac

DevTools - Rocket - May 1, 2018

When a local binary build of the Engine is created on a Mac, the iPhonePackager is not copied over into the new local binary build. This prevents iOS certs and provisions from being imported into pr ...

Enabling Shader compilation via XGE for 4.18 Editor downloaded from Launcher doesn't work, prevents shaders from compiling at all, editor from loading in some cases

DevTools - Rocket - Nov 9, 2017

If you enable Shader compilation via XGE by setting r.XGEShaderCompile = 1 in ConsoleVariables.ini in 4.18 Editor downloaded from Launcher, it prevents shaders from compiling at all, and as a result ...

PrimaryAssetLabel Assets are getting stripped from ShooterGame on the Launcher

DevTools - Rocket - Aug 7, 2017

PrimaryAssetLabel assets are missing when creating the project through the UE4Launcher, they exist in Source builds. The ShooterGame PrimaryAssetLabel assets were created in 4.16 so this is not a r ...

Putty directory is missing from \Engine\Extras\ThirdPartyNotUE\ in binary builds from the Launcher

DevTools - Rocket - Feb 2, 2017

cmd.exe is returning a "The system cannot find the path specified." error when the automationtool is looking for PLINK.exe. That executable should be located in \UE_4.15\Engine\Extras\ThirdPartyNotU ...

A project using the Script Plugin will not open in a binary version of the Engine that is created from an Engine built from source code

DevTools - Rocket - Feb 1, 2017

Trying to open a project that uses the Script Plugin in a binary version of the Engine that has been created from an Engine built from source code will fail. The Engine is looking for the file Unrea ...

Selecting the Clean or Rebuild options for a project in Visual Studio does not complete successfully

DevTools - Rocket - Jan 17, 2017

Using the Clean option on a 4.15 project in Visual Studio currently fails with Visual Studio stating that it cannot find the ReadyToClean batch label. Selecting the Rebuild option shows the same mes ...

Shaders are compiled for Engine on first launch after fresh download

DevTools - Rocket - Dec 21, 2016

Engine DDC doesn't appear to be included with fresh install of 4.15 Engine. Upon launching editor for first time, ShaderCompileWorker Process startup and user gets notification shaders are compili ...

Include Source for additional Programs in UE4 Release

DevTools - Rocket - Oct 10, 2016

User pointed out that the Launcher version of the Engine only has source for UnrealHeaderTool but there is a lot more on Github. Would suggest including at least UAT/UBT to aid anyone who wants to d ...

Icons appear incorrectly for windows 10 in packaged games

DevTools - Rocket - Oct 6, 2016

Icons appear incorrectly for windows 10 in packaged games. Another default image shows as the game icon in the task bar instead. ...