Exposed variable does not appear to update when the default is changed for the spawn actor from class node

Gameplay - Aug 15, 2019

When updating an exposed variable for an actor being used with spawn actors from class, the exposed variable setting will not update to reflect the changes to the default setting. ...

ToggleDebugCamera Console Command doesn't disable an enabled DebugCamera

Gameplay - Aug 5, 2019

The "DisableDebugCamera" node and the "ExecuteConsoleCommand" node with "ToggleDebugCamera" in the Command field do not disable an enabled Debug Camera. Found in 4.22.3 CL#7053642 Reproduced in 4.2 ...

Searching for Input or Bindings doesn't show the Action and Axis Mappings Entry Sections

Gameplay - Jul 29, 2019

Searching the Project settings in 4.23 onward for Input/Bindings does not result in the Action and Axis Mappings sections showing up. ...

Editing sub-components of an instanced blueprint will lose selection of current property value after pressing enter

Gameplay - Jul 24, 2019

Result of pressing enter when editing text in a subcomponent (of an actor that exists in world) has different behavior than elsewhere in the editor. Confirmed in 4.24 MAIN @ CL 7519848 ...

The MultiGate Node can have more than 32 output pins

Gameplay - Jul 22, 2019

The MultiGate Node is able to have more than 32 output pins. Found in 4.22.3 CL#7053642 Reproduced in 4.21.2 CL#475421, 4.23 Preview 2 CL#7321677, 4.24Main CL#7473682 ...

Enum editor not adding new enum values

Gameplay - Jul 22, 2019

Blueprint enumeration editor is not adding new enum values. ...

RestrictedToClasses UCLASS Meta expects space delimiters but documentation shows comma delimiters

Gameplay - Jul 19, 2019

The documentation: https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Reference/Metadata/index.html shows the RestrictedToClasses meta syntax as being RestrictedToClasses="Class1, C ...

Unnativized BP function fails to return a valid reference to a component when the calling BP is nativized

Gameplay - Jul 5, 2019

The nativized spawner receives an invalid reference from the non nativized actor and fails silently meaning the variable doesn't get set. Additional info: This issue happens when using a pure and n ...

UAbilitySystemComponent's CurrentMontageStop() function does not use OverrideBlendOutTime Float Parameter.

Gameplay - Jul 2, 2019

In the attached example, the third person mannequin character's BeginPlay() runs an Ability_Task which starts an animation montage. In the task it is specified that the blend out time (BlendOutTime ...

Compiling Child Blueprint and editing child component's class value, results in parent component's value being changed under certain compile conditions.

Gameplay - Jul 2, 2019

Compiling Child Blueprint and editing child component's class value, results in parent component's value being changed under certain compile conditions. "This is because they're now pointing to t ...