RemoveAxisMapping() removes axis mappings of the same key regardless of Scale value

Gameplay - Jun 26, 2019

When you remove an axis mapping using a specific key it will remove all mappings even if they have separate scales. The user found a fix that I verified that worked. In "InputSettings.cpp", which i ...

Child Blueprint construction script runs before parent C++ OnConstruction

Gameplay - Jun 25, 2019

When the order of construction is backwards it makes it impossible to have native objects set up components in OnConstruction, that a child BP Construction Script then has access to. Sometimes the C ...

Instanced MovieSceneEventParameters does not save updated values upon level load

Gameplay - Jun 24, 2019

Any instanced Actor with a public MovieSceneEventParameter struct doesn't retain any altered values on level load. Found in 4.22 CL#7053642 Reproduced in 4.21 CL#4753647 , 4.24 Main CL#7173985 ...

Gameplay Abilities: FAttributeSetInitterDiscreteLevels::PreloadAttributeSetData does not allow FGameplayAttribute.

Gameplay - Jun 19, 2019

Moving from "float" to "FGameplayAttribute" is causing a test to fail. ...

Overriding a Custom function(From Parent) with no return output in a Child Blueprint results in custom function appearing in event graph of child blueprint.

Gameplay - May 30, 2019

Overriding a Custom Function from a Parent Blueprint with no return output in a Child Blueprint results in custom function appearing in event graph of child Blueprint. ...

Streaming levels loses static meshes coordinates and mesh references

Gameplay - May 28, 2019

Streaming levels loses static meshes coordinates and mesh references when a Blueprint within the sub-levels are changed and they aren't toggled visible in the Persistent Level when it is being built ...

Crash when Deleting Variable from Blueprint Struct

Gameplay - May 23, 2019

The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it. ...

Attached Actor's Scene Components reset to default class values when moved.

Gameplay - May 23, 2019

When attaching a Blueprint CameraActor; who has a child Blueprint component(point light component) to another object in the scene. The Blueprint Actor's Components will reset to default class values ...

Two Incompatible Object types are able to connect via add array in Blueprint Graph.

Gameplay - May 21, 2019

it is possible to connect two incompatible types to an Array Blueprint function node by connecting the Item pin first.  The type of Array function nodes is determined by the first thing connected t ...

Crash: nullptr in FindViewComponentForActor when ActorComponent is attached to Character with Camera Component.

Gameplay - May 17, 2019

Selecting an Actor with a Camera and a C++ inherited Blueprint Component that has sub-components,then compiling the BP component leads to a crash. Upon Debugging the Crash Call Stack: FindViewComp ...