"Allow Explicit Impure Node Disabling" setting still packages development only nodes into shipping builds

Gameplay - Oct 22, 2019

Development Only nodes are packaged into shipping builds even when "Allow Explicit Impure Node Disabling" is enabled and the appropriate nodes are marked as "Development only."   ...

AActor doesn't consider latent actions when using "auto destroy when finished" functionality.

Gameplay - Oct 18, 2019

Actors should check if they have any pending latent actions before automatically destroying themselves.   ...

Dispatcher event called from actor blueprint needs to compile in a specific order

Gameplay - Oct 15, 2019

Dispatcher events being called from actor blueprints have to be compiled in a specific order to successfully call the dispatch event.  ...

Unable to delete levels with Particles in them

Gameplay - Oct 9, 2019

The engine is unable to Level that has a Blueprint actor with a child actor component that has a particle system component. The follow message pops up: World /Game/LevelName.LevelName is in use. — ...

Playing as a Pawn that is a Duplicate of a Blueprint Class doesn't create an Attribute Set

Gameplay - Oct 1, 2019

Creating a duplicate of a Blueprint class that has an AttributeSet seems to be interfering with the creation of the AttributeSet. ...

Crash on packaged game. 4.23 will not nativize a class that creates instanced properties inside itself

Gameplay - Oct 1, 2019

Description from the user: up to 4.23 properties nativize normally if they are written in C++ with the Instanced specifier. The discerning difference is that that there was no Blueprint Class itsel ...

Engine crashes when trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph

Gameplay - Sep 27, 2019

When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...

Moving or Renaming game mode reverts the projects default game mode

Gameplay - Sep 27, 2019

When changing the name or moving the location of a custom game mode blueprint that is set as the "default game mode" in project settings, the default game mode is reverted back to the prior game mod ...

Child Actor Component Actor Duplicates and Persists After Play

Gameplay - Sep 26, 2019

When an actor spawns another actor using AddChildActorComponent that comes alphabetically before it based on blueprint name it will spawn an extra actor that will persist when the scene is stopped d ...

Child actor passes a string to it's parent's overloaded constructor the incorrect string is received

Gameplay - Sep 24, 2019

When a child actor passes a string to it's parent's overloaded constructor using an overridden function that returns a string it won't receive the correct string. I have verified that the correct fu ...