Unloading a spawned Detour AI Controller using Level Streaming causes a crash

Gameplay - AI - Oct 14, 2019

In a Level Streaming setup, unloading a level that has spawned an AI Character with a Detour AI Controller causes a crash. This was reported and tested in 4.23 (CL-8386587). This was reproduced in ...

EQS Debug Draw Shows Old Query Information

Gameplay - AI - Sep 26, 2019

Sample project: [Link Removed] Debug draw update correctly: [Link Removed] Debug draw update incorrect: [Link Removed] ...

Spelling error of Boolean "continuous" in Task Node "Move to Location or Actor"

Gameplay - AI - Aug 14, 2019

Spelling error of Use Continuous Goal Tracking Boolean "continuous"  in Task Node "Move to Location or Actor" ...

Query Params are ignored when using EQS

Gameplay - AI - Jun 26, 2019

Trying to set the Bool Match as a Query Param causes the value to not be recognized. It just thinks the value is whatever default value it has instead of reading it from the params set in the Behavi ...

Packaged Dedicated Server will not regenerate navmesh around instanced mesh

Gameplay - AI - Jun 6, 2019

The foliage instanced mesh, as well as ISM and HISM components both appears to be unable to export navmesh data for generation once we introduce a change in the contents. This error only shows up in ...

Smart Nav Links created via Load Level Instance are broken, but Simple Nav Links are fine

Gameplay - AI - May 20, 2019

Maps brought in via Load Level Instance that contain Nav Link Proxys configured to use the Smart Link instead of the Simple Link end up creating a link at the center of the world instead of their ac ...

Broken Composite Decorator

Gameplay - AI - May 14, 2019

Reported by Square Enix on UDN, ...

Gameplay Debugger doesn't work in ShooterGame when "Run Dedicated Server" is checked

Gameplay - AI - May 10, 2019

The Gameplay Debugger does not function in ShooterGame when "Run Dedicated Server" is checked. This issue only affects ShooterGame and works as expected in a Blank project or if "Run Dedicated Serve ...

GetTeamAttitudeTowards is called before AI Controller can spawn and gets a null value

Gameplay - AI - May 6, 2019

Licensee is experiencing an issue where GetTeamAttitude is being called before the AI Controller's Construction event. This results in the warning "GetTeamAttitudeTowards - Pawn is null!" being outp ...

Stale PerceptualData in AIPerceptionComponent

Gameplay - AI - May 6, 2019

Also, reported here: https://udn.unrealengine.com/questions/497277/stale-perceptualdata-in-aiperceptioncomponent.html ...