Crash playing in a Listen Server PIE session with an EQSTestingPawn in the world

Gameplay - AI - Jun 11, 2020

REGRESSION Was not able to reproduce this in 4.24 Crash occurs when the user attempts to run a networking PIE session in a world containing an EQSTestingPawn actor. I was not able to reproduce thi ...

STAT_AI_BehaviorTree_InstanceMemory is sometimes wildly inaccurate

Gameplay - AI - Jun 10, 2020

From the UDN thread: Turns out this is caused by the way this stat was implemented for the FBehaviorTreeInstance struct: 1) You call IncMemoryStats on construct, before the struct is populated with ...

Typo in Tick Interval tooltip inside task blueprints

Gameplay - AI - May 28, 2020

The BTTask_BlueprintBase class has a type in the tooltip for Tick Interval: " /** If any of the Tick functions is implemented, how ofter should they be ticked.Values < 0 mean 'every tick'. */" ...

Instance Synced properties in Blackboard cause a crash

Gameplay - AI - May 8, 2020

Using an Instance synced property in a Blackboard causes a crash when exiting PIE. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 (CL-13144385). This was teste ...

Blackboard SelfActor key is not correctly being set

Gameplay - AI - May 7, 2020

REGRESSION: Does not occur in 4.24 The Blackboard Self Actor key is not automatically getting set in the AI Controller. ...

The OnUnPossess() method of the AAIController class is triggered twice

Gameplay - AI - Apr 21, 2020

The OnUnPossess() method of the AAIController class is triggered twice ...

NavModifierVolume's FailsafeExtent is applied to the wrong area

Gameplay - AI - Apr 16, 2020

The FailsafeArea of NavModifierVolume is generated at a different location from the center of the actor when it rotated. This means that the effect of rotation is incorrect. (see attached file) W ...

Vislog can store an incorrect Owner location

Gameplay - AI - Apr 14, 2020

In some circumstances a vislog entry can end up with it's location not set up to owner's location. ...

Get polygon data via GetPolysInBox that are outside the box

Gameplay - AI - Apr 6, 2020

GetPolysInBox should get only the polygons(FNavPoly) that are on the bounds of the box. However, there are cases where polygon data outside the bounds of the box is currently obtained. It gets polyg ...